
GAME Creative: B&T’s Agency Scorecard 2026
Companies Mentioned
Why It Matters
The model shows a lean freelance collective can produce high‑impact creative work and rapid revenue growth, prompting larger agencies to rethink overhead and talent strategies. Its early success could accelerate industry adoption of flexible staffing models.
Key Takeaways
- •Freelance‑only model lets GAME avoid office overhead
- •Secured nine clients in 2025, including Mirvac retainer
- •AI‑driven EveryPlate film reached over 18 million views
- •Revenue quadrupled in second year, B&T score 7.1
Pulse Analysis
The rise of freelance‑heavy creative shops reflects a broader post‑pandemic shift toward flexible talent pools and lower fixed costs. GAME Creative entered the market in 2024 with a single‑person leadership structure, leveraging a network of specialist freelancers to sidestep traditional office expenses. This approach resonates with brands seeking boutique‑level creativity without the price tag of legacy agencies, positioning GAME as a test case for the viability of the model at scale.
In 2025, GAME turned its experimental framework into measurable results. The agency’s cinematic launch for Midkey, titled “The Quest,” used mythic storytelling to differentiate a home‑loan alternative in a crowded financial space. Its integrated EveryPlate campaign, anchored by an AI‑generated film, generated more than 18 million views and helped lift brand awareness across film, radio, OOH and digital channels. Coupled with the strategic creation of the Rhubarb brand for the agency sector, these wins propelled a reported four‑fold revenue increase and earned a respectable 7.1 score on B&T’s Agency Scorecard.
Despite early momentum, sustaining growth without a permanent bench presents a clear hurdle. As the client roster expands, maintaining consistent quality and diverse skill sets will require sophisticated freelance management and possibly hybrid staffing. The agency’s zero‑loss record and two client extensions into 2026 suggest strong relationship building, yet converting one‑off hits into long‑term contracts remains critical. GAME’s trajectory will be watched closely by both boutique competitors and larger firms evaluating whether a lean, freelance‑first model can compete on both creativity and profitability in the evolving advertising landscape.
GAME Creative: B&T’s Agency Scorecard 2026
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