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GamingNewsAION Classic EU Update 4.5, 'Ignite' Announced, With Major Overhauls, New Phoenix Class, and New Progression Zone
AION Classic EU Update 4.5, 'Ignite' Announced, With Major Overhauls, New Phoenix Class, and New Progression Zone
Gaming

AION Classic EU Update 4.5, 'Ignite' Announced, With Major Overhauls, New Phoenix Class, and New Progression Zone

•February 17, 2026
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MMORPG.com
MMORPG.com•Feb 17, 2026

Why It Matters

By simplifying entry and expanding high‑level content, Ignite seeks to boost player retention and re‑energize the PvP‑centric economy, positioning AION Classic for stronger monetization in a competitive MMO market.

Key Takeaways

  • •Legacy base class removed; start directly as advanced class.
  • •New Phoenix class offers fire‑based mid‑range damage.
  • •Teva zone introduces open‑world progression and monster taming.
  • •Skills rebooted with new advanced abilities and stigmas.
  • •Realm vs Realm raids revamped with clearer schedules and rewards.

Pulse Analysis

The Ignite update arrives at a pivotal moment for AION Classic, a veteran title that has struggled to attract fresh audiences in an increasingly crowded MMORPG landscape. By eliminating the traditional base‑class funnel, Gameforge reduces friction for newcomers, allowing instant access to the game’s core combat loops. This aligns with broader industry trends where streamlined onboarding is essential for retaining players accustomed to low‑barrier entry points in newer titles.

Gameplay-wise, the introduction of the Phoenix class and the Teva progression zone represents a dual strategy of diversification and depth. Phoenix’s Overcharge Energy mechanic adds a high‑risk, high‑reward dynamic that appeals to both PvE and PvP enthusiasts, while Teva’s open‑world design—complete with rotating anomalies, monster taming, and weekly currency cycles—creates a persistent loop that encourages regular log‑ins. The comprehensive skill overhaul, featuring new advanced skills and stigmas, further expands build possibilities, fostering a meta that can evolve alongside community feedback.

From a business perspective, these enhancements are poised to drive higher engagement metrics and, consequently, increased revenue streams. Streamlined inventory and crafting systems lower the time cost of progression, nudging players toward optional microtransactions for convenience items. Revamped Realm vs Realm raids with clearer schedules and richer rewards are likely to stimulate competitive play, a proven driver of long‑term spending in free‑to‑play ecosystems. Collectively, Ignite positions AION Classic to capture both lapsed veterans and a new generation of players seeking a refined, content‑rich MMO experience.

AION Classic EU Update 4.5, 'Ignite' Announced, With Major Overhauls, New Phoenix Class, and New Progression Zone

AION Classic EU Update 4.5, “Ignite” Announced, With Major Overhauls, New Phoenix Class, and New Progression Zone · Christina Gonzalez · Posted: Feb 17, 2026 5:35 PM ET

Infinite, AION Classic – Europe’s first major update of the year is coming soon. Gameforge announced the update, along with several details, including a streamlined onboarding experience, Teva (a new open‑world progression zone), and the new Phoenix class.

With the update, the legacy base‑class system is being removed, allowing players to start directly as their chosen advanced class and eliminating unnecessary steps to “play your way.” Early‑experience changes also include starting in a faction’s main city instead of a generic starter zone, which speeds up access to core services, teaches progression systems faster, and gets players into the game’s core feel more quickly.

The update will overhaul skills dramatically, featuring class‑wide skill reboots, new advanced skills and stigmas, and balance adjustments across the board. These changes aim to improve combat clarity, add options, encourage more build diversity, and are tuned for both PvE and PvP. Realm vs. Realm also receives major improvements, such as revamped raid structures, clearer schedules, better rewards, and expanded progression systems.

Endgame receives attention as well, with a new higher‑tier equipment path, new equippable progression items that grant stat‑enhancing perks, and higher‑tier manastones.

Teva is a large open‑world progression zone designed to serve as a central progression hub. It will feature rotating anomalies, field missions, a series of rare monster encounters, and hidden islands accessed via special portals. Teva also introduces monster taming; players can use Prism Cores to capture rare creatures and engage in solo or group content.

As players complete activities and challenges in Teva, they will earn a new currency that can be exchanged for rewards. This currency resets weekly, so players must earn enough each week to claim desired items.

The Phoenix class is a fast‑paced, mid‑range magical damage dealer. As the name suggests, it focuses on fire and explosive power, wielding Flame Revolvers and wearing flame‑leather gear. The class is built for dynamic combat, excelling at combos, area control, and strategic use of explosive burst windows. Its signature mechanic, Overcharge Energy, builds up with each critical hit; once fully charged, the Phoenix enters a state that boosts magical skill output for a limited time.

Along with all of this, the Ignite update will add a series of quality‑of‑life improvements to streamline inventory management, crafting, and more.

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