
The new characters diversify the meta, forcing players to adapt strategies and deepening the game’s competitive appeal.
Invincible Vs, the fighting‑game adaptation of the popular comic series, has long relied on a tight roster of iconic Viltrumites. The recent addition of Anissa and Lucan not only doubles the number of playable characters from the universe but also introduces two contrasting playstyles. Lucan’s grappling toolkit, built around unblockable attacks and super‑armor, gives him a bruising presence that rewards aggressive pressure. Conversely, Anissa’s rush‑down design hinges on speed, mix‑ups, and precise counter‑attacks, catering to players who thrive on reading opponents and exploiting openings. This dichotomy immediately broadens the strategic options available in both casual and tournament settings.
From a gameplay perspective, the new characters force a recalibration of existing match‑ups. Lucan’s ability to absorb hits through super‑armor challenges defensive specialists, while his grappling range pressures opponents to maintain distance. Anissa, with her rapid dash and sway mechanics, can punish overly cautious play, compelling rivals to adopt more dynamic defense. These mechanics introduce fresh mind‑games, encouraging players to diversify their character pools and experiment with hybrid tactics that blend grappling dominance and rush‑down aggression. Early community feedback suggests that the meta will evolve quickly as top players discover optimal combos and counter‑strategies.
Beyond the immediate impact on Invincible Vs, the rollout reflects a broader trend in the fighting‑game industry: expanding character rosters with nuanced, mechanically distinct fighters to sustain long‑term engagement. By ensuring each Viltrumite feels unique despite narrative similarities, the developers demonstrate a commitment to depth over fan service. This approach not only bolsters the game’s appeal to competitive circuits but also positions Invincible Vs as a case study in balancing thematic consistency with gameplay diversity, a challenge many licensed fighting games continue to navigate.
By Justin AdaptiveTrigger Gordon – February 10, 2026 at 12:40 p.m. PST

It's only been a little while since Anissa and Lucan were announced as the latest playable characters in Invincible Vs. Their combined gameplay trailer gave us quite a bit of insight on how they'll play in‑game.
Lucan is clearly intended to be a grappler within Invincible Vs. Meanwhile, Anissa emphasizes rush‑down gameplay.
With the addition of Anissa and Lucan, there are now four Viltrumites in the Invincible Vs roster. They're joining alongside Omni‑Man and Thula.
In a recent video upload, the Invincible Vs developers emphasize how they're taking care to ensure that each Viltrumite feels different enough despite their similarities.
As stated before, Lucan is a grappler that has access to a number of moves that cannot be blocked. If the opponent is pressing too many buttons against Lucan, he can overpower them with moves that utilize super armor.
Anissa is a powerful rush‑down character that prioritizes both speed and power. A player with a strong ability to read opponents will excel with Anissa due to her various moves that allow her to “sway” against attacks and then follow up with counterattacks.
Check it all out below:

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