For Control: Resonant's Creative Director, the Series Has Always Been "the Remedy Version of an RPG Experience"
Why It Matters
The shift solidifies Remedy’s entry into the lucrative action‑RPG market, potentially broadening its audience beyond shooter fans. It also signals a strategic pivot toward genre hybridization, a trend reshaping modern game development.
Key Takeaways
- •Control’s original non‑linear design foreshadowed its RPG ambitions
- •Resonant will feature skill trees and customizable class builds
- •Remedy aims to create its own signature RPG franchise
- •Release later this year could capture both shooter and RPG fans
Pulse Analysis
Remedy Entertainment has always been known for its cinematic storytelling and tight shooter mechanics, but *Control* quietly laid the groundwork for an RPG identity. The 2019 title introduced a sprawling, non‑linear Federal Bureau of Control headquarters, side quests, and dialogue options—features traditionally associated with role‑playing games. Creative director Mikael Kasurinen explains that these design choices were intentional experiments to discover "the Remedy version of an RPG experience," setting a conceptual foundation that *Control: Resonant* now builds upon.
The decision to fully embrace the action‑RPG genre reflects broader industry dynamics where hybrid experiences attract larger, more diverse player bases. By integrating skill trees, class customization, and deeper progression systems, Remedy positions itself alongside successful franchises like *The Witcher* and *Elden Ring*, while retaining its unique blend of supernatural horror and sci‑fi aesthetics. This move could unlock new revenue streams, including longer player lifecycles, DLC expansions, and cross‑platform play, all of which are critical in today’s subscription‑driven market.
Anticipation for *Control: Resonant* is high, with the game slated for release later this year. Fans expect a seamless marriage of the original’s atmospheric shooter combat and the strategic depth of an RPG. If Remedy delivers on this promise, it could redefine its brand, attract RPG enthusiasts, and set a precedent for other studios to reimagine existing IPs through genre fusion. The upcoming launch will be a litmus test for how well the studio can translate its narrative strengths into a fully realized RPG framework.
For Control: Resonant's creative director, the series has always been "the Remedy version of an RPG experience"
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