I Have Played What I Suspect Will Be a Perfect Videogame

I Have Played What I Suspect Will Be a Perfect Videogame

PC Gamer
PC GamerJun 8, 2026

Why It Matters

The title revives the niche of high‑skill, low‑barrier party platformers, a segment that has waned despite strong community demand. Its multiplayer emphasis positions Metanet to capture both competitive and casual audiences, potentially reshaping indie multiplayer offerings.

Key Takeaways

  • N+ Infinity Times Two adds competitive PvP modes to classic platforming
  • Race mode lets players become missiles after crossing the finish line
  • Tag pits ninjas against hunters in fast‑paced 2‑v‑2 keep‑away
  • Metanet aims for 2027 release, targeting party‑game enthusiasts

Pulse Analysis

The resurgence of skill‑centric party games has been a quiet undercurrent in the indie scene. Titles like TowerFall, Nidhogg, and Samurai Gunn proved that simple controls paired with deep mastery can sustain vibrant competitive communities. N+ Infinity Times Two taps into this formula, offering fast‑paced PvP that feels both accessible to newcomers and rewarding for veterans, filling a gap left by the rise of casual party suites such as Jackbox.

Metanet’s evolution from a 20‑year‑old browser experiment to a polished console franchise underscores its expertise in tight platforming physics and level design. Each iteration—N+, N++, and now Infinity Times Two—has refined the core mechanic of precise jumping and momentum, while progressively layering multiplayer depth. By exposing the demo at Summer Game Fest, the studio signals confidence in its community‑first approach, leveraging live feedback to fine‑tune balance before the 2027 launch.

From a business perspective, the game’s multiplayer focus offers multiple revenue pathways: early access, cosmetic microtransactions, and tournament sponsorships. The visibility gained at a high‑profile event can accelerate community building, essential for longevity in the party‑game niche. If Metanet successfully marries its legacy of flawless platforming with modern online infrastructure, it could set a new benchmark for indie developers aiming to blend nostalgic design with sustainable, multiplayer‑driven monetization.

I have played what I suspect will be a perfect videogame

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