"I Just Wanted to Take Solstice ... And Kind of Blow It up a Little Bit": This Solo Xbox Dev Has Built a Puzzle Gauntlet with Metroidvania Leanings, and It's Coming Soon

"I Just Wanted to Take Solstice ... And Kind of Blow It up a Little Bit": This Solo Xbox Dev Has Built a Puzzle Gauntlet with Metroidvania Leanings, and It's Coming Soon

Windows Central
Windows CentralApr 30, 2026

Why It Matters

OOLO demonstrates the growing viability of solo‑developer projects on major console ecosystems, expanding the puzzle‑Metroidvania niche and reinforcing Xbox’s cross‑platform strategy. Its launch could attract players seeking deep, exploration‑heavy experiences without combat, diversifying the platform’s indie portfolio.

Key Takeaways

  • Solo dev Ben Brooks creates OOLO, an isometric puzzle metroidvania.
  • Over 400 rooms and three difficulty modes challenge players.
  • No combat; gameplay centers on platforming, puzzles, and upgrades.
  • Xbox Play Anywhere launch scheduled for May 20, 2026.
  • Collect six keys to reignite the World Flame.

Pulse Analysis

The resurgence of isometric Metroidvania games has been fueled by nostalgia and modern design tools, with titles like Hades 2 and The Thaumaturge proving the camera angle’s lasting appeal. OOLO taps into this trend by reimagining the 1990s classic Solstice, delivering a voxel‑styled world that blends retro aesthetics with contemporary puzzle mechanics. By emphasizing exploration over combat, the game caters to players who prefer cerebral challenges, positioning itself alongside indie successes such as Tunic while carving a distinct niche through its 400‑room gauntlet.

OOLO’s development story underscores the rising prominence of solo creators in the console market. Ben Brooks, the sole mind behind Riddle Master Productions, has leveraged Xbox’s Play Anywhere framework to reach both console and PC audiences without the need for separate builds. This cross‑platform approach reduces friction for gamers and aligns with Microsoft’s broader strategy to attract indie talent by offering flexible publishing tools and revenue models. While the title won’t debut on Game Pass, its presence on Xbox Store and Steam expands its discoverability, potentially driving sales and reinforcing Xbox’s reputation as a haven for innovative indie experiences.

From a design perspective, OOLO’s three difficulty tiers—Casual, Classic, and Retro—provide scalable challenges that accommodate a wide skill range, from newcomers to hardcore puzzle enthusiasts. The absence of combat shifts focus to environmental interaction, memory orbs, and upgrade‑driven backtracking, encouraging players to revisit earlier areas with new abilities. This loop mirrors classic Metroidvania progression while offering fresh twists, such as the voxel wizard’s magical abilities and the World Flame narrative. As the indie puzzle market continues to grow, OOLO’s blend of nostalgic visuals, deep exploration, and accessible difficulty could make it a standout title for 2026.

"I just wanted to take Solstice ... and kind of blow it up a little bit": This solo Xbox dev has built a puzzle gauntlet with metroidvania leanings, and it's coming soon

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