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GamingNewsKoei Tecmo to Transfer Part of Team NINJA to Gust
Koei Tecmo to Transfer Part of Team NINJA to Gust
GamingManagement

Koei Tecmo to Transfer Part of Team NINJA to Gust

•February 24, 2026
0
Gematsu
Gematsu•Feb 24, 2026

Why It Matters

The reshuffle consolidates development talent under a unified brand and signals Koei Tecmo’s push for a more global, streamlined IP and marketing strategy, potentially accelerating product pipelines and market reach.

Key Takeaways

  • •Team NINJA Division 1 moves to Gust as Division 2.
  • •Transfer includes DEAD OR ALIVE Xtreme Venus Vacation team.
  • •Team NINJA Division 2 splits into two separate divisions.
  • •IP Business rebranded to Global IP Business.
  • •New Business Division created from Marketing units.

Pulse Analysis

Koei Tecmo’s decision to shift Team NINJA’s Division 1 into Gust reflects a broader industry trend of consolidating development resources to reduce duplication and foster cross‑studio collaboration. By placing the DEAD OR ALIVE Xtreme Venus Vacation team alongside Gust’s existing talent, the company can leverage shared technology pipelines, streamline art direction, and accelerate release schedules for both franchises. This move also positions Gust to become a more versatile studio capable of handling diverse IPs, from action‑oriented titles to the Atelier series, enhancing its competitive edge in the global market.

The rebranding of the IP Business to Global IP Business and the overhaul of the Marketing Division underscore Koei Tecmo’s ambition to project a unified, worldwide presence. A global‑focused IP unit can better negotiate licensing deals, coordinate cross‑regional releases, and protect intellectual property across markets. Simultaneously, the new Global Marketing Division aims to harmonize brand messaging, optimize spend, and align promotional strategies with the company’s expanding portfolio, which is crucial as consumer attention fragments across platforms and regions.

Creating a dedicated Business Division signals a strategic shift toward diversified revenue streams beyond traditional game sales. By pulling the Business Promotion and Business Development teams from Marketing, Koei Tecmo can concentrate on partnerships, live‑service models, and emerging monetization avenues such as NFTs or metaverse collaborations. This structural addition equips the firm to respond swiftly to market dynamics, attract investment, and explore new growth channels, reinforcing its position amid intensifying competition in the interactive entertainment sector.

Koei Tecmo to transfer part of Team NINJA to Gust

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