These moves signal shifting priorities in the mobile gaming market, with major publishers pruning underperforming titles while indie developers and platform services expand their catalogues, reshaping revenue streams and player acquisition strategies.
The mobile gaming landscape continues to evolve as legacy franchises test new platforms. Crystal Dynamics’ decision to bring the first installment of its latest Tomb Raider trilogy to iOS and Android reflects a broader industry trend of leveraging established IPs to capture casual audiences, despite a premium price point. Meanwhile, EA’s withdrawal of Sports FC Tactical underscores the challenges of sustaining turn‑based sports titles on mobile, where user retention and monetization often fall short of expectations.
Apple Arcade’s upcoming slate, highlighted by Oceanhorn 3, illustrates how subscription services are becoming a vital distribution channel for mid‑tier developers. By bundling fresh content like the RPG sequel with diverse titles such as Pocket Love!+ and Doraemon Dorayaki Shop Story+, the platform aims to increase subscriber stickiness and offer a curated alternative to ad‑driven free‑to‑play models. This strategy benefits developers seeking predictable revenue while giving players a risk‑free way to explore new experiences.
Independent studios and emerging publishers are also capitalizing on niche opportunities. The soft launch of Bytedance’s Rai Ming Blitz in Poland, alongside titles like Goblin Sushi and Zoomy Cat, demonstrates a focus on rapid market testing and localized content. These moves allow creators to iterate based on real‑world data before wider releases, reducing financial exposure. Collectively, the announcements reveal a market where large publishers streamline portfolios, platform holders expand curated libraries, and indie developers leverage agile launch tactics to capture fragmented player bases.
Here every Friday you’ll find the latest global releases, new soft launches and everything in between.
This column is sponsored by FastSpring.
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The first game in Crystal Dynamics’ latest Tomb Raider trilogy has made the leap to mobile. It’s out now, priced at $19.99.
This strategic turn-based take on EA’s popular football series is the latest casualty of its retreat from mobile, PocketGamer reports. EA Sports FC Tactical will be removed from the App Store and Google Play ahead of its closure on May 7, and in-app purchases have been disabled.
The second instalment in the Paranormasight series is coming to Nintendo Switch, PC, iOS and Android on February 19. The supernatural mystery adventure game is priced at $24.99.
The latest entry in the RPG series Oceanhorn headlines next month’s Apple Arcade releases. Set nearly 1,000 years after its predecessor, Oceanhorn 3: Legend of the Shadow Sea mixes exploration, combat and puzzle solving.
It will join Apple’s subscription service on March 5, alongside life simulator Pocket Love!+, puzzle title Flow Free+, and management sim Doraemon Dorayaki Shop Story+.
Players can build rosters, join clubs, and compete in various events using officially licensed MLB stars in this upcoming title, which is now available for pre-registration on the App Store and Google Play.

This robot battle arena game has soft launched on iOS in Poland, according to Appmagic.

TikTok parent company Bytedance has another game coming through its Nuverse Games label, the former home of Marvel Snap. It appears to be a squad battler with some questionable female character models.
A Kickstarter campaign for this video game adaptation of the Dice Throne tabletop experience will launch on April 14. If successful, the title will come to iOS, Android, Steam and Meta Quest.
This blends roguelike elements with restaurant simulation gameplay. It’s out now on iOS and Android, priced at $4.99.
This space-set, cat-themed endless runner is now available on the App Store as well as Google Play.
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