New Platformer Game on Steam Is Essentially Lies of P in Soulsvania Form

New Platformer Game on Steam Is Essentially Lies of P in Soulsvania Form

Game Rant
Game RantMay 31, 2026

Why It Matters

The title taps into the growing demand for indie souls‑like experiences, leveraging familiar IP vibes to attract fans while testing mechanics before a larger release. Its phased rollout reduces risk and could set a benchmark for early‑access development cycles.

Key Takeaways

  • Vapor World launches early access in Q2 2026 with core mechanics.
  • First two episodes offer ~5 hours gameplay, final release targets 12 hours.
  • Game draws clear inspiration from Lies of P’s narrative and aesthetic.
  • Full version slated for end‑2026, completing story and polishing combat.

Pulse Analysis

The indie souls‑like genre has surged in popularity, with titles like *Hollow Knight* and *Lies of P* proving that atmospheric storytelling can drive strong community engagement. *Vapor World: Over The Mind* enters this space by marrying Metroidvania map design with a deflection‑based combat system, offering a fresh twist on the genre’s typical melee focus. By positioning itself as a narrative‑driven experience, the game aims to capture players who value both challenging gameplay and a compelling, dream‑like storyline.

At its core, *Vapor World* follows an amnesiac boy trapped in a fractured mind, a premise that echoes the Pinocchio‑inspired tragedy of *Lies of P*. The visual design—pale‑faced protagonist, gothic architecture, and haunting environments—reinforces this connection, providing instant familiarity for fans of the latter. However, the game distinguishes itself through its unique deflection mechanic, where timing and positioning replace traditional attacks, encouraging a more tactical approach to boss encounters. This blend of familiar aesthetics with innovative combat could broaden its appeal beyond hardcore souls‑like enthusiasts.

The early‑access model adopted by ALIVE inc. reflects a strategic move to mitigate development risk while gathering player feedback. Releasing the first two episodes now, with an estimated five‑hour playtime, allows the studio to refine balance and narrative pacing before the full twelve‑hour version arrives at the end of 2026. This incremental rollout not only builds community hype but also creates a revenue stream that can fund ongoing polish. If successful, *Vapor World* may become a case study in how indie developers can leverage phased releases to compete in a crowded market.

New Platformer Game on Steam is Essentially Lies of P in Soulsvania Form

Comments

Want to join the conversation?

Loading comments...