
Independence gives Anchor Point creative freedom and access to new capital, while NetEase’s pullback signals a re‑orientation of Chinese publishers away from direct control of Western development.
NetEase’s recent financial disclosures reveal a healthy 6.9% revenue increase, driven largely by its gaming division, which grew 10.1% year‑over‑year. This profitability has enabled the Chinese giant to streamline its portfolio, shedding non‑core assets such as Western development houses. Anchor Point Studios joins a growing list of spin‑outs, including Bad Brain Game Studios and Fantastic Pixel Castle, illustrating a deliberate pivot toward focusing on domestic markets and high‑margin mobile titles while offloading the complexities of overseas studio management.
For Anchor Point, independence opens a pathway to secure venture funding and negotiate publishing deals on its own terms. Freed from NetEase’s corporate oversight, the studio can prioritize its creative vision for the upcoming action‑adventure project, potentially accelerating development cycles and tailoring gameplay to global audiences. However, the transition also introduces financial risk; the team must now demonstrate a viable business model to attract investors, manage cash flow, and retain talent without the safety net of a parent company’s resources.
The broader gaming industry is watching this trend closely. Chinese publishers have historically used Western studios to diversify content, but recent market pressures and regulatory environments are prompting a retreat. As more studios become independent, the ecosystem may see a surge in boutique collaborations, cross‑regional co‑development, and a richer pipeline of mid‑scale titles. This shift could benefit publishers seeking fresh IP while offering indie developers access to capital and distribution channels previously locked behind larger corporate structures.
Anchor Point Studios set to break from NetEase and go independent
"I want to express my sincere gratitude to NetEase Games for the support, resources, and trust they’ve given us," said CEO

Image credit: Anchor Point
Anchor Point Studios has spun out from its parent company, NetEase.
NetEase announced the launch of Anchor Point Studios back in 2023. Headed by veteran Paul Ehreth – previously director at Smilegate Barcelona and lead designer at Remedy working on Alan Wake 2 and Control – the studio is based in Barcelona (Spain) with an additional office in Seattle (US). It specializes in action‑adventure titles for both console and PC.
Now, however, Ehreth has confirmed an “important milestone” for the studio, and revealed it would be “transitioning to operate as an independent studio.”
"This is a significant change for us, but one that we’re approaching with optimism, clarity, and excitement for what’s ahead," Ehreth wrote on LinkedIn (thanks, Game Developer).
"Now, as an independent studio, we have the opportunity to focus our vision even more sharply and pursue new partnerships that align with our creative ambitions. Our team remains motivated and deeply committed to the incredible game we’re building. The passion that brought us together is stronger than ever."
The studio is now opening up “conversations with prospective investors and partners who share our vision for the future of this project and the passionate team behind it.”
Ehreth closed by noting his “sincere gratitude” to NetEase “for the support, resources, and trust they’ve given us.”
"Their backing allowed us to build a world‑class team, explore bold creative ideas, and lay the foundation for something truly special. We're proud of everything we’ve accomplished together," he said.
It’s the latest in a growing line of Western studios that NetEase has either spun out or shuttered completely, including Bad Brain Game Studios, NetEase Montreal, T‑Minus Zero, and Fantastic Pixel Castle. It also recently sold mobile studio Mattel163 to Mattel.
NetEase has published its financial results for 2025, reporting a 6.9% rise in overall revenue to RMB 112.6 billion ($16.1 billion). Revenue for its gaming segment reached RMB 92.1 billion ($13.2 billion), up 10.1% from RMB 83.6 billion ($12.1 billion) in 2024.
Online games made up 97.3% of the segment’s revenue for the year, driven by higher net sales from Fantasy Westward Journey Online, Identity V, Where Winds Meet, and Marvel Rivals.
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