
The shutdown not only erodes confidence among developers but also signals heightened risk for investors as major studios prune ambitious projects to curb costs.
Ubisoft’s recent restructuring reflects a broader shift in the video‑game industry toward tighter fiscal discipline. After a series of under‑performing releases and rising development costs, the publisher trimmed its portfolio, axing high‑profile projects such as the Prince of Persia: The Sands of Time remake and an online Assassin’s Creed venture. This strategy aims to preserve cash flow and reallocate resources to proven franchises, but it also raises questions about how legacy IPs will be handled in an environment where risk‑averse budgeting dominates.
The human impact of such cancellations is stark. Jordan Mechner, the original architect of the Sands of Time, used his personal blog to voice empathy for the Montreal studio, noting that developers invest years of creative labor and personal sacrifice into a title that may never see the light of day. For younger talent, losing a flagship project can stall career momentum, diminish portfolio depth, and even trigger burnout. Mechner’s remarks echo a growing chorus of industry voices calling for more transparent project pipelines and better support mechanisms for teams facing abrupt terminations.
From an investor standpoint, the episode serves as a cautionary signal. While cost‑cutting can improve short‑term earnings, frequent project kill‑offs may erode consumer trust and dampen enthusiasm for future announcements, especially remakes that rely on nostalgic appeal. Market analysts suggest that publishers will need to balance fiscal prudence with consistent delivery of high‑quality experiences to maintain brand equity. As studios navigate this tension, the industry may see a pivot toward smaller, iterative updates rather than full‑scale revivals, reshaping how classic titles are revitalized for modern audiences.
Having a project killed is a brutal experience
Last month, Ubisoft pretty unceremoniously cancelled a bunch of games, the most notable of the bunch being that long‑gestating Prince of Persia: The Sands of Time remake. This came as part of a major restructuring at the company, putting up to 200 jobs at their Paris HQ at risk, ultimately leading to a call for an international strike, and the firing of one Assassin’s Creed designer. It’s all a concerning mess, and now the creator of Prince of Persia and lead designer on the original Sands of Time, Jordan Mechner, has shared his sympathy to devs affected by the remake’s cancellation.
“The remake’s cancellation as part of Ubisoft’s restructuring was disappointing news to all fans who’d been eagerly awaiting it, myself included,” Mechner wrote in a blog post on his personal website (ta, PC Gamer). “My sympathy goes to the development team in Montreal; I can only imagine how they must feel. Having a project killed is a brutal experience. It’s an aspect of the game industry that the public doesn’t often see, but developers are all too familiar with.”
Mechner also highlighted how damaging this can be for the spirit of younger developers who don’t have many shipped games on their CV yet.
“It’s tough to suddenly absorb that the past four years of hard work you were proud of, and looking forward to seeing out in the world as your new calling card, will now never see daylight. Words like loss and grieving might seem exaggerated, but artists put their hearts into their work.”
I found this line from Mechner to be highly pertinent:
“Memories of nights and weekends spent in studio crunch instead of at home with loved ones, sacrifices that felt worth it at the time, only add to the pain retrospectively once their object ceases to exist.”
Sure would be nice if this whole system of taking nigh on half a decade plus to make a game just kind of ended at some point!
The Sands of Time remake wasn’t the only notable game to get the axe. It was also recently reported that an online Assassin’s Creed game was in the works, but that project has apparently been cancelled as well. Anyone else feeling tired? Yeesh.
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