
SOL: Enchant expands the high‑budget mobile MMORPG space, leveraging UE5 to raise visual standards and differentiating with its divine‑power mechanics, which could attract both existing Lineage fans and new players seeking premium mobile experiences.
The mobile MMORPG market has matured into a battleground for studios that can combine console‑grade graphics with accessible gameplay. Netmarble’s decision to power SOL: Enchant with Unreal Engine 5 signals a push toward next‑generation visual fidelity on smartphones, a trend that mirrors the industry’s broader shift toward high‑definition mobile experiences. By adopting UE5, Netmarble can deliver dynamic lighting, detailed character models, and expansive worlds that were previously limited to PC and console titles, potentially setting a new benchmark for mobile game aesthetics.
Beyond graphics, SOL: Enchant differentiates itself through the Divine Authority system, a mechanic that grants players god‑like interventions during battles. This concept builds on the success of Lineage M, where Alt9’s development team honed deep class systems and large‑scale PvP. The new system promises strategic depth, allowing players to influence server‑wide events and alter combat outcomes, which could foster a more engaged community and longer player lifecycles. Such innovation is crucial as mobile gamers increasingly seek novel gameplay loops that go beyond traditional click‑and‑fight formulas.
From a business perspective, the Q1 2026 launch aligns with Netmarble’s aggressive rollout schedule, following titles like VAMPIR and RAVEN2 that have already raised brand visibility. Early pre‑registration incentives, such as the Infinite Health Potion, aim to capture hype and build a sizable user base before release. If the UE5 visuals and Divine Authority system meet expectations, SOL: Enchant could capture a sizable share of the premium mobile gaming market, driving higher ARPU through in‑game purchases and positioning Netmarble as a leader in next‑gen mobile MMORPGs.
By pre‑registering for the game, you can unlock in‑game rewards, including a special Infinite Health Potion.
Netmarble has announced their new fantasy MMORPG, SOL: Enchant, which is set to launch on both Android and iOS in the first half of 2026. Developed by Alt9, a new studio led by the core dev team behind the beloved Lineage M, this title will begin pre‑registrations on March 5, 2026.
Netmarble is on a roll lately, unveiling visually stunning titles like VAMPIR and RAVEN2, and SOL: Enchant is right up there. This upcoming MMORPG is currently in development on Unreal Engine 5 and brings a unique concept centered around Gods and their divine power.

SOL: Enchant by Netmarble (Image via Netmarble)
You’ll find a Divine Authority system which lets you manage and supervise your servers with god‑like abilities. This was first revealed at their booth during G‑STAR 2025, and ever since many fans—including me—are curious to see how it works in‑game. It embodies the power of Gods and influences battles directly.
Not many details have been revealed yet, but the devs have promised class‑introduction videos alongside the pre‑registrations. Judging from the trailer alone, the visuals and battles give me high hopes for this title, and I just hope they can deliver when the game officially launches.

SOL: Enchant is launching on both Android and iOS in the first half of 2026. You’ll be able to pre‑register for the game starting March 5, 2026 and earn special in‑game rewards like an Infinite Health Potion. Stay tuned for more updates!
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