Splitgate Developer Said He Wanted Titanfall 3 And It Appears He’s Making His Own

Splitgate Developer Said He Wanted Titanfall 3 And It Appears He’s Making His Own

Kotaku
KotakuMay 17, 2026

Why It Matters

Empulse could fill a decade‑long void in the high‑skill, mech‑centric FPS niche, attracting both Splitgate and Titanfall enthusiasts. Its success would demonstrate that indie studios can capture market share from established franchises by delivering focused, innovative gameplay.

Key Takeaways

  • 1047 Games previewed pre‑alpha footage of “Empulse” featuring wall‑running.
  • Empulse includes giant mechs players can pilot, echoing Titanfall gameplay.
  • CEO Ian Proulx previously expressed desire to develop Titanfall 3.
  • Project aims to attract fans of Splitgate, Titanfall, and Black Ops 3.
  • Success hinges on differentiating from existing battle‑royale and live‑service titles.

Pulse Analysis

The Titanfall franchise has been dormant since 2019, leaving a sizable audience hungry for the series’ signature blend of fast‑paced movement and giant‑mech combat. While Respawn shifted focus to the battle‑royale spin‑off Apex Legends, the demand for a true sequel has only grown, creating fertile ground for a spiritual successor. Industry analysts note that when a beloved IP stalls, smaller studios can capture fan loyalty by emulating core mechanics while injecting fresh design twists.

1047 Games, best known for the portal‑based arena shooter Splitgate, announced Empulse as a “movement shooter” that directly references Titanfall’s hallmark features. Early footage shows wall‑running corridors, grappling hooks, and scattered mechs that players can commandeer in team‑deathmatch scenarios. By leveraging familiar gameplay loops, the studio aims to lower the learning curve for veterans while offering a distinct multiplayer experience. The decision to position Empulse as a spiritual successor rather than a direct sequel sidesteps licensing hurdles and allows creative freedom.

From a business perspective, Empulse represents a strategic gamble: an indie‑scale project targeting a niche yet passionate segment of the FPS market. If the title can deliver polished, high‑skill combat, it may attract a dedicated player base and generate steady microtransaction revenue, similar to successful live‑service shooters. Conversely, failure to differentiate could relegate it to the crowded battle‑royale space where many titles falter. Success would signal that smaller developers can effectively revive dormant franchise concepts, reshaping competitive dynamics in the first‑person shooter genre.

Splitgate Developer Said He Wanted Titanfall 3 And It Appears He’s Making His Own

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