Take-Two’s Boss Takes A Subtle Shot At 2025’s Worst-Reviewed Game

Take-Two’s Boss Takes A Subtle Shot At 2025’s Worst-Reviewed Game

Kotaku
KotakuMay 28, 2026

Companies Mentioned

Why It Matters

The remark signals Take‑Two’s confidence in its own pipeline and warns that even seasoned developers struggle to match Rockstar’s formula, affecting investor sentiment and talent recruitment across the industry.

Key Takeaways

  • Take‑Two CEO Zelnick hinted at MindsEye's flop during conference.
  • MindsEye, built by ex‑Rockstar team, ranked worst‑reviewed game of 2025.
  • Benzies blamed sabotage, while co‑CEO claimed paid negative reviewers.
  • Zelnick emphasized need for extraordinary creators within Take‑Two.
  • Rockstar continues to dominate blockbuster hits despite former staff efforts.

Pulse Analysis

The fallout from Leslie Benzies’ split with Rockstar in 2016 resurfaced this year as his new venture, Build a Rocket Boy, released MindsEye—a third‑person shooter that aimed to blend open‑world driving with user‑generated content. Despite lofty promises of a Roblox‑style platform, the game flopped spectacularly, earning the dubious honor of 2025’s worst‑reviewed title on Metacritic. Benzies and co‑CEO Mark Gerhard blamed external sabotage and alleged paid negative campaigns, a narrative that further tarnished the title’s reputation and raised questions about post‑launch crisis management.

During the TD Cowen Technology, Media & Telecom Conference, Take‑Two’s CEO Strauss Zelnick seized the moment to contrast Rockstar’s consistent hit‑making record with the struggles of former employees. His remarks highlighted a broader industry truth: as entertainment markets mature, delivering massive hits becomes increasingly elusive. Zelnick’s comment serves a dual purpose—reassuring investors of Rockstar’s continued relevance while signaling Take‑Two’s intent to scout and retain the next wave of visionary talent capable of delivering next‑generation experiences.

The episode underscores a shifting landscape for ex‑studio talent and indie developers. While high‑fidelity, user‑generated platforms hold promise, they also demand robust community moderation and authentic engagement—areas where established franchises like Grand Theft Auto excel. Take‑Two’s strategy now appears focused on cultivating internal creative powerhouses rather than relying on external spin‑offs. For the broader market, the MindsEye debacle acts as a cautionary tale: brand pedigree alone cannot guarantee success, and the quest for the next blockbuster will hinge on truly innovative creators who can thrive within Take‑Two’s ecosystem.

Take-Two’s Boss Takes A Subtle Shot At 2025’s Worst-Reviewed Game

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