
The game demonstrates a novel input paradigm that could inspire new indie mechanics, while its low price and festival exposure boost visibility for niche experimental titles.
The emergence of typing‑centric gameplay in Tomb of the Bloodletter reflects a broader trend toward leveraging familiar input devices for fresh interactive experiences. By turning the keyboard into a dynamic spellbook, the title sidesteps the typical reliance on mouse clicks or controller buttons, inviting players to engage their linguistic agility. This approach resonates with the growing appetite for skill‑based indie games that reward quick thinking over character grinding, positioning the game as a potential catalyst for similar experiments in the roguelike space.
From a market perspective, the $7.99 launch price paired with a limited‑time 20% discount lowers the barrier to entry, encouraging impulse purchases during Steam Typing Fest. The festival itself serves as a curated showcase for unconventional titles, granting visibility that many indie developers struggle to achieve on larger platforms. By aligning with this event, Tomb of the Bloodletter taps into a community already primed for novel mechanics, increasing the likelihood of organic word‑of‑mouth promotion and sustained sales beyond the initial discount window.
Design-wise, the game’s character roster—The Heretic, The Scholar, The Prophet, and The Adventurer—adds strategic depth without inflating complexity. Each grave robber modifies how Magicks interact with typed letters, creating distinct playstyles that encourage replayability. Handcrafted enemies with unique mechanics further reinforce the skill‑centric loop, making each 30‑minute run a high‑stakes puzzle. This blend of accessible pricing, festival exposure, and innovative design underscores the title’s potential to influence future indie projects that seek to merge narrative, genre conventions, and unconventional control schemes.
John Popko · Feb 5, 2026

Tomb of the Bloodletter is launching today on PC via Steam as part of Steam Typing Fest, bringing a keyboard‑driven twist to the roguelike genre. Developed by solo creator Ethan’s Secretions, the dark fantasy dungeon crawler resolves all combat through typing rather than traditional attacks or card systems.
Priced at $7.99 USD, the game is available with a 20 % launch discount for a limited time. Combat unfolds entirely at the keyboard, with players spelling words to deal damage, trigger effects, and survive encounters. Instead of focusing on long‑term character builds, Tomb of the Bloodletter emphasizes moment‑to‑moment decision‑making, where each word choice can shift the outcome of a fight.
As players descend through the cursed tomb, Magicks bind themselves to individual letters. These letter‑based effects follow strict and often risky rules: some reward precise placement within a word, others provide healing or retaliation, while certain combinations impose dangerous trade‑offs. The result is a system where any word can be played at any time, but success depends on timing, sequencing, and managing volatile interactions rather than vocabulary size.
Each run lasts roughly 30 minutes and ends in either victory or defeat. Players begin with access to their full keyboard, but Magicks dynamically alter how letters behave as the run progresses. New Magicks are acquired regardless of player intent, steadily transforming the keyboard into a volatile spellbook that can be as much a liability as a weapon.
Progression comes through unlocking new grave robbers, each with distinct mechanics that significantly change how combat unfolds. Characters include:
The Heretic – prayers cost health but can restore it through aggression.
The Scholar – starts powerful but weakens as enemies grow stronger.
The Prophet and The Adventurer – introduce additional constraints or a more straightforward approach to surviving the tomb.
Enemies are handcrafted with unique mechanics, ranging from cursed beasts to deceptive specters, requiring careful planning and precise wordplay. With no run guaranteed to succeed, Tomb of the Bloodletter positions both narrow victories and dramatic failures as part of the experience.
John Popko – [email protected]
I write. I rap. I run. That’s pretty much it.
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