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GamingNewsWhy the Gaming Industry Is Insulated From a Potential AI Crash
Why the Gaming Industry Is Insulated From a Potential AI Crash
GamingAI

Why the Gaming Industry Is Insulated From a Potential AI Crash

•February 11, 2026
0
GamesBeat
GamesBeat•Feb 11, 2026

Why It Matters

An AI downturn would mainly impact financing and pricing dynamics for game studios, not their core ability to create games, preserving industry stability while reshaping investment flows.

Key Takeaways

  • •AI tools boost efficiency, not core development
  • •AI crash would mainly affect gaming fundraising
  • •Consolidation could raise AI tool costs for developers
  • •In‑house models mitigate reliance on third‑party AI
  • •Reduced AI hype may improve game quality and VC flow

Pulse Analysis

Gaming companies have embraced generative AI at a breakneck pace, deploying it for everything from non‑player character behavior to rapid level design. Despite this enthusiasm, industry leaders stress that AI is still a productivity aid rather than a foundational pillar of game creation. Current adoption rates hover around 90 percent, but most studios can revert to traditional pipelines if AI services disappear, underscoring the sector’s resilience against a sudden market correction.

The looming risk lies not in a production shutdown but in the consolidation of AI infrastructure. As giants like Nvidia standardize AI upscaling and large‑scale models dominate, smaller vendors may be squeezed out, potentially driving up licensing fees for developers. To hedge against this, many studios are investing in proprietary models and open‑source tools, reducing exposure to external pricing pressures and ensuring greater control over their creative pipelines.

Paradoxically, an AI bubble burst could benefit the gaming ecosystem. With AI hype cooling, venture capital that has been funneled almost exclusively into AI‑centric startups may return to broader game development ventures, easing funding shortages. Moreover, a reduction in low‑cost, AI‑generated content could raise the overall quality bar, allowing studios that prioritize originality to stand out. The long‑term outlook suggests AI will remain a valuable augmentation tool, but the industry’s core creativity and financial health are likely to endure regardless of AI market turbulence.

Why the gaming industry is insulated from a potential AI crash

Gaming has embraced AI over the past year — but if the much-anticipated AI bubble were to pop tomorrow, the gaming industry would largely be safe from the fallout. 

As companies’ investment in artificial intelligence grows, so too have concerns among both investors and executives that the industry is in a growing bubble. Numerous experts and analysts have warned that the AI industry is overvalued, citing similarities to the dot-com bubble and concerns over the limitations of large-language models. 

At the same time, gaming companies have jumped headfirst into AI, from Ubisoft’s experiments with AI non-player characters to Roblox’s generative AI map builder to the fully-AI-generated games created by companies like Playo.AI. At every stage of the process, from QA to development, game companies are looking to improve their bottom lines by integrating AI into their workflow.

As anxiety around a potential AI bubble grows and gaming companies crank up their use of the technology, GamesBeat spoke to experts from across the gaming industry to determine how reliant the space currently is on AI tech, as well as how the popping of the bubble might affect gaming downstream. Across conversations with external development houses, AI gaming tool start-ups, academics and platform executives, the consensus was that an AI crash would be more likely to affect gaming companies’ fundraising efforts than the day-to-day business of building games — and could, in fact, have a positive impact on the industry.

How much does game development actually depend on AI?

Although experts on the space acknowledged that gaming companies have bought into AI in a big way over the past year, they were quick to stress that few, if any, gaming companies are genuinely reliant on AI to make games at the moment. AI is an efficiency tool that can help speed up production — not core oxygen for game developers’ process in 2026.

“If we’re talking about the higher end of the market, I don’t think that anyone in the industry is overreliant on AI,” said Anna Kozlova, CEO of the external game development firm Room 8 Group, which regularly uses AI tools in its work and published an in-depth report about the efficiency gains it had realized as a result in December 2025, in an interview with GamesBeat. “Even in the case of everything being shut down — which I don’t think is impossible — I don’t think it’s possible that someone would have a dramatic negative impact on their production pipeline.”

One reason why an AI industry crash would not significantly hurt game developers is because the gaming industry is still far behind the cutting edge of AI development. Even if development of top-of-the-line AI tools were to cease today, it would take months, if not years, for gaming companies to learn how to use them to their maximum potential. 

“Even if AI development stopped today, it would take us at least 10 years to figure out how to best integrate what we have in our workflows, and in society — probably 20 years,” said Julian Togelius, a professor at New York University’s Tandon School of Engineering and the author of the textbook “Artificial Intelligence and Games,” in an interview with GamesBeat. “People need to grow up with it, and figure out how it works, and so on.”

The real AI risk for games isn’t collapse — it’s consolidation

Whether or not the AI industry experiences a spectacular collapse, there’s no denying that the rise of AI is spurring a concentration of both capital and computing power in the hands of relatively few vendors and platforms. Nvidia’s Deep Learning Super Sampling AI upscaling tech, for example, is on its way to becoming a standard element of all game developers’ toolkits. This is not inherently a bad thing, but some observers believe gaming companies could end up paying more for access to AI tools if control over the most practical AI infrastructure consolidates under the umbrellas of only a few entities.

In the context of industry consolidation, an AI crash could risk raising costs for game companies by wiping out smaller vendors and giving bigger players pricing and bargaining power over developers. 

“As the big models get bigger, it’s not like the smaller models are eating up the market share; it’s just that the big models are being applied to a broader set of frontier problems,” said Alex Kearney, the co-founder and head of agents at the AI gaming tech development firm Artificial.Agency in an interview with GamesBeat, “and these smaller models are making the cost of entry to those things that were the showstoppers in the last 6, 12 or 18 months easier for smaller companies.”

Gaming companies are already preparing for potential consolidation within the AI industry by investing in their own in-house tools, rather than third-party tools or services whose prices might be affected by uncertainty in the market in the future.

“We’re training our own models from scratch, and it speaks to how the games industry approached the deep learning boom, where the technology got sufficient, and then the understanding of the technology became sufficient enough that everyone did it in-house,” said . “said Tommy Thompson, the founder of the AI and Games website and conference series, in an interview with GamesBeat. “None of it was going through external companies, because it was so much more about open models.”

An AI crash might actually be good for the games industry

Game companies stand to benefit from an AI crash in some ways. If the hype around AI subsides, for example, gaming companies might finally return to the good graces of the venture capitalists and institutional investors that have been running breathlessly toward artificial intelligence over the past year. 

“It has literally sucked all the air out of the room, in terms of VC funding. Across all of the tech industries, there is no VC fund that is investing in anything else,” said Room 8 Group chief content officer Julien Proux in an interview with GamesBeat. “So, AI has created a lack of funding for new games, which of course has been a problem.”

An AI crash could also result in an increase in the average quality of new game projects. At the moment, AI is used heavily for cheap content generation, particularly for hypercasual or mobile game companies that monetize via the sheer volume of new games they put out regularly. Fewer AI tools and services means less garbage in the ecosystem, benefiting the game developers that are focusing on unique and creative work.

“Lazy people will always be lazy, no matter what the tools are, and creative people will always be creative with whatever tools they have,” said Georgios Yannakakis, the director of the University of Malta’s Institute of Digital Games and Togelius’ co-author on “Artificial Intelligence and Games.” “So, I truly believe in human creativity, no matter what the tools are.”

The AI cat is officially out of the gaming bag in 2026. At the moment, roughly 90 percent of game developers use AI at some stage of their creative process, according to Room 8 Group’s December report. For most developers, the question is how to best leverage AI technology, not whether to use it at all. This trend will continue in gaming whether or not the AI bubble pops this year.

“People keep comparing it to the dot-com bubble. When that popped, the internet didn’t disappear, right? It still existed; it just became a little more muted,” said Ludo Systems founder and game developer Tyler Coleman, who has lectured on the topic of AI in game design at the University of Austin, in an interview with GamesBeat. “I imagine it’s going to be the same thing, where the billboards and the Super Bowl ads will stop after a year or two — but the content and the systems will still be there.”

The post Why the gaming industry is insulated from a potential AI crash appeared first on GamesBeat.

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