How To Make an INCREMENTAL Game In UNITY 2026
Why It Matters
The step-by-step guide accelerates prototyping of incremental/idle game loops—useful for indie studios and hobbyists—by combining core gameplay code patterns with ready-made assets, lowering development time and risk for monetizable casual games.
Summary
The video walks through building a simple 2D incremental (idle) game in Unity 2026, demonstrating a complete pipeline from spawning tree prefabs to implementing damage, chopping mechanics, and an upgrade system. It covers creating a TreeSpawner script to place randomized trees, a Tree script to manage health and destruction, and a TreeChopping script that uses a mouse-following radius, chop timing, and damage application. The tutorial includes inspector setup, serialized fields for tuning (radius, damage, time-between-chops), and links to a free Unity package with sprites and a starter scene. By the end viewers have a working resource-collection phase that yields gold for upgrades to improve chopping efficiency.
Comments
Want to join the conversation?
Loading comments...