The Blood of the Dawnwalker Developer Doesn't Want to Be Another CD Projekt Red
Why It Matters
The studio’s commitment to staying small challenges industry norms, highlighting a sustainable, culture‑driven alternative to rapid expansion that could influence investor expectations and indie development strategies.
Key Takeaways
- •Rebel Wolves aims to remain small, avoiding rapid expansion.
- •Growth feared to damage current communication and workflow.
- •Goal: sustain team size for next one or two games.
- •No ambition to become a multi‑title corporate studio.
- •Focus on unique, enjoyable experiences over mass production.
Summary
Rebel Wolves’ founder explains that after releasing Blood of the Dawnwalker, the studio intends to stay small rather than emulate the rapid growth of giants like CD Projekt Red. He stresses that maintaining the current team size preserves the tight communication and collaborative processes that have defined the studio’s culture.
The interview reveals a clear strategy: modest expansion only when necessary, aiming to fund one or two future titles while keeping development cycles manageable. The team plans to sell the current game profitably, using those funds to sustain a “peaceful” production pipeline without juggling multiple projects simultaneously.
Key quotes underscore this philosophy: “I don’t want our company to grow more because I’m afraid we will lose this communication,” and “My vision is totally opposite – I want to stay small, have fun, and create unique stuff.” These statements illustrate a deliberate rejection of the blockbuster studio model.
If successful, Rebel Wolves could demonstrate that a lean, culture‑focused approach remains viable in an industry dominated by large publishers. However, limited scale may constrain marketing reach and financial resilience, posing a trade‑off for investors and fans alike.
Comments
Want to join the conversation?
Loading comments...