The Making of DON'T CHICKEN OUT - a Multiplayer Rage Game

Blackthornprod
BlackthornprodApr 14, 2026

Why It Matters

It shows how a focused, rapid‑development approach can launch a compelling multiplayer indie title and leverage community feedback for polish before a major Steam release.

Key Takeaways

  • Indie duo releases free demo of chaotic multiplayer egg‑balancing game.
  • Development cycle targeted 2‑3 months using Unity and Photon Fusion.
  • Cartoon‑style visuals shifted from monks to humorous chickens for appeal.
  • Levels span farm, city, jungle, Himalayas, space with unique mechanics.
  • Team seeks player feedback on difficulty, online performance before full launch.

Summary

The video is a devlog announcing the free demo of 'Don't Chicken Out,' a 2‑player physics‑based multiplayer game where two chickens must keep an egg balanced while traversing absurd environments.

The brothers built the title in a tight 2‑3‑month window using Unity and Photon Fusion, swapping early monk concepts for cartoon chickens, and designing five distinct zones—farm, city, jungle, Himalayas, and space—each with its own hazards and mechanics.

They highlight milestones such as beating the solo demo in six minutes, a co‑op run in nine minutes, and a playtest with the creator of 'Pedal Pedal Pedal.' The Newgrounds demo hit the front page, generating early buzz.

By soliciting player feedback on difficulty, online stability, and fun factor before a post‑NixFest Steam launch, the team aims to refine a niche multiplayer experience that could inspire other indie studios to adopt short‑scope, community‑driven development cycles.

Original Description

Embark on a brutally difficult & hilarious adventure, alone or in local and ONLINE co-op. Balance an egg between two chickens, and fly & cry through the farm, city, jungle, himalayas, cathedral, hell and the galaxy to everlasting glory.

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