The Vampire Survivors Developer Is Opening Studios and Making over 15 Games

The Game Business
The Game BusinessApr 22, 2026

Why It Matters

Poncle’s federation approach shows how a hit indie can fund broader publishing, diversify revenue, and attract major IP partnerships, reshaping the economics of independent game development.

Key Takeaways

  • Poncle expanding with studios in UK, Italy, and Japan.
  • Over 27 million players drive continuous revenue and community growth.
  • Developer reinvesting profits into publishing and new IP collaborations.
  • New spin‑off “Vampire Crawlers” launches with partner Norse Blade.
  • Federation model aims to keep indie spirit across multiple small teams.

Summary

Poncle, the studio behind the breakout hit Vampire Survivors, is using its success to launch a multi‑studio federation. Chief Strategy Officer Matteo Sciutteri announced new offices in the United Kingdom, Italy and Japan, turning the once‑solo operation into a globally distributed development network.

The company now has fifteen active projects, with more than twenty concepts in the pipeline, and has already sold over 27 million copies across PC and mobile. Rather than hoarding profits, Poncle is reinvesting earnings into publishing support for other indie teams and into collaborations with major IP holders.

Sciutteri highlighted Luca Galante’s decision to forgo a yacht in favor of a free DLC with Square Enix, and described recent DLCs for Konami’s Castlevania and a Warhammer 40K partnership built on a custom “Vampire Survivors engine.” The upcoming spin‑off Vampire Crawlers, co‑developed with Norse Blade, exemplifies the studio’s genre‑experimentation strategy.

By structuring each location as a small, autonomous team, Poncle hopes to preserve the creative freedom that made Vampire Survivors a phenomenon while scaling production capacity. The model signals a new path for indie studios to leverage blockbuster titles into sustainable publishing ecosystems and high‑profile IP collaborations.

Original Description

In today’s edition of The Game Business Show, we speak with Poncle, the developer behind Vampire Survivors. The studio’s Chief Strategy Officer Matteo Sapio reveals that the developer is working on over 15 games, opening studios in other countries, and working with external brands.
The interview was conducted on-stage at the Games Finance Market, which was part of London Games Festival.
00:00 Introduction
01:13 Vampire Survivors sales
03:30 Third-party publishing
04:45 New studios
08:42 Vampire Crawlers
12:02 Warhammer Survivors
15:12 Indies and big brands
19:12 Original games
23:13 Survivor fatigue
26:04 Fuiture

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