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HomeIndustryEntertainmentNewsTebex's Liam Wiltshire: "New Regulations Quietly Change Who Owns the Player Relationship"
Tebex's Liam Wiltshire: "New Regulations Quietly Change Who Owns the Player Relationship"
GamingEntertainment

Tebex's Liam Wiltshire: "New Regulations Quietly Change Who Owns the Player Relationship"

•March 6, 2026
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PocketGamer.biz
PocketGamer.biz•Mar 6, 2026

Why It Matters

Regulatory changes are shifting ownership of player data away from app stores, forcing developers to adopt D2C and MoR solutions to stay competitive and compliant. Studios that fail to build player‑first ecosystems risk losing revenue and market relevance.

Key Takeaways

  • •Studios over-rely on platform stores for acquisition
  • •Direct-to-consumer models reclaim player relationship ownership
  • •Merchant‑of‑Record services simplify global compliance for developers
  • •Creator‑run servers unlock new revenue streams via UGC
  • •Cross‑platform play expands markets and sustains player communities

Pulse Analysis

Mobile gaming is at a regulatory crossroads. New consumer‑protection laws in the US, EU and emerging markets increasingly limit how platform owners can access player data and process payments, effectively handing the relationship back to developers. This shift makes direct‑to‑consumer (D2C) models more attractive, allowing studios to embed commerce in Discord channels, live events, or in‑game ecosystems without relying on app‑store cut‑backs. By weaving D2C into discovery and acquisition, publishers can nurture loyalty, personalize offers, and build economies that survive beyond a single transaction.

The merchant‑of‑record (MoR) model removes the heavy lifting of global compliance, tax collection and chargeback management from development teams. Providers like Tebex, which has processed over $1 billion for heavyweight titles, act as a single payment gateway that automatically adapts to regional policy changes, reducing operational risk for lean studios. This infrastructure lets creators focus on game design and community building rather than navigating a patchwork of Android, iOS and local wallet regulations. As a result, studios can launch faster, iterate live‑ops more confidently, and allocate resources toward player‑first features.

Emerging trends such as creator‑run servers, robust UGC pipelines, and true cross‑platform play are amplifying the value of player‑first economies. Server owners in titles like Red Dead Redemption and GTA are already generating six‑figure revenues by curating bespoke experiences, while games that expose modding tools from day one—exemplified by Hytale’s rapid million‑download surge—see heightened engagement and longer monetisation windows. Cross‑device ecosystems, from console to mobile, unlock growth in regions like Brazil and Mexico where local wallets such as Pix dominate. Studios that integrate these elements into a cohesive D2C strategy will likely dominate the next wave of mobile gaming revenue.

Tebex's Liam Wiltshire: "New regulations quietly change who owns the player relationship"

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