
Supergiant Games’ Greg Kasavin and Amir Rao reflected on Hades unintentionally spawning a new roguelike subgenre at the 2026 DICE Awards. Hades sold over a million copies and popularized a run‑based storytelling loop that indie titles like Spiritfall, Curse of the Dead Gods, and Sworn now emulate. The developers say they never set out to innovate; the subgenre emerged from player reception and the game’s narrative‑centric hub design. Their experience underscores how organic community response can redefine genre boundaries.

The UK Committee of Advertising Practice (CAP) and the Advertising Standards Agency (ASA) have issued an Enforcement Notice demanding clear loot‑box disclosure on Google Play and Apple App Store listings. Developers, publishers and advertisers have three months to amend descriptions,...
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Veteran developers from the defunct Radical Entertainment and Hothead Games have launched New Radical Games, with Ian Wilkinson as CEO and Tim Bennison as COO. Wilkinson, a co‑founder of Radical, sold the studio to Vivendi and later joined Hothead, while Bennison...

A rapid AI‑driven memory boom has pushed DRAM prices up nearly 100% in 2025 and an additional 60% in early 2026, while NAND storage rose 70% in the same period. The surge squeezes console hardware margins, prompting platform holders to...

Bethesda game director Todd Howard said the studio is not ignoring AI but is using it only for data‑driven tasks, not for creative content. He described AI as an analytical tool to speed up big‑data and player‑behavior analysis while preserving...

Lyrical Games announced a full‑financing publishing agreement with The Chinese Room, the studio behind Still Wakes The Deep and Vampire: The Masquerade – Bloodlines 2. The deal funds development, offers strategic production support and go‑to‑market planning while preserving the studio’s creative autonomy and...

Independent publisher Lyrical Games announced a full‑financing publishing agreement with The Chinese Room, the studio behind Still Wakes The Deep and Vampire: The Masquerade – Bloodlines 2. Under the deal, Lyrical Games will provide complete financing, strategic production support and go‑to‑market...

Outgoing co‑founder Brian Fleming says Sucker Punch wants to shrink its development cycles from roughly five years to four. The studio’s recent hit, Ghost of Yotei, outperformed its predecessor and won a DICE award, proving the model can still deliver commercial...

Ubisoft announced the creation of five internal Creative Houses to centralise its flagship franchises, with Vantage Studios already backed by Tencent for €1.16 billion. The company will appoint external industry veterans to lead these houses starting in March, aiming to accelerate...

The latest Patch Notes roundup highlights three headline developments: indie rogue‑like Mewgenics recouped its development budget within three hours and sold half a million copies in 36 hours; Nexon’s Arc Raiders achieved “blockbuster” status with 14 million units sold and a peak...

Hjalmar Vikström, co‑founder and chief development officer of 10 Chambers, announced his departure after ten years leading the studio that created the cooperative horror shooter GTFO. He guided the team from a nine‑person early‑access effort to the full 1.0 release in...
Ironwood Studios, the developer behind Pacific Drive, announced a $4 million seed funding round. The new capital will support the studio's upcoming projects and growth initiatives.