
The episode reports that Tencent has shut down its TiMi Montreal studio, which never released a game during its five-year existence. The closure was hinted at for weeks, confirmed by a programmer’s LinkedIn post, and reflects a broader retreat by Chinese gaming giants from aggressive Western studio expansion that surged during the pandemic. The host notes that while TiMi Montreal was launched to develop AAA open‑world, multi‑platform titles, no details about its projects have emerged, underscoring the challenges of translating mobile‑centric success to console markets.

The episode examines Nintendo's unconventional $65 price point for Switch 2 upgrades, focusing on the Xenoblade Chronicles X Definitive Edition and the Animal Crossing Switch 2 Edition. It outlines how this $5 premium sits between Nintendo's previous $0 upgrades and $10 upgrades,...

The episode investigates how Chinese tech giant Tencent covertly acted as the primary financial backer for Wildlight Entertainment, the studio behind the controversial 2026 free‑to‑play shooter Highguard. It outlines the secrecy surrounding the funding, the turmoil of Highguard’s launch, and...

The episode recounts the author’s experience at the DICE Awards in Las Vegas, where they introduced a new backstage photo challenge for award winners, asking each to capture the most interesting image in the green room. The segment highlights the...

The DICE Summit in Las Vegas featured a heartfelt tribute to the late Vince Zampella, a visionary game developer behind Medal of Honor, Call of Duty, Respawn’s hits, and Battlefield 6. Industry leaders like EA’s Laura Miele, Geoff Keighley, Phil Spencer, Todd Howard, and...

In this episode, Epic Games head of the Epic Games Store, Steve Allison, discusses the platform’s growth and future roadmap, highlighting 67 million monthly users, a 16% conversion rate from free giveaways, and $400 million in third‑party revenue for 2025. He outlines...

In this episode, the host chats with a veteran game designer about his latest project, Coven of the Chicken Foot, which centers on an elderly witch named Gertie and her bond with a monster in a decaying fantasy world. The...

The episode follows ex-Blizzard veteran Chris Sigaty as he reflects on his transition from leading blockbuster launches at Blizzard to building indie‑style games at Dreamhaven, a studio founded by former Blizzard co‑founder Mike Morhaime. Sigaty discusses the challenges of launching...

In this interview, Nexon CEO Junghun Lee discusses the unexpected runaway success of Arc Raiders, which has sold over 12.4 million copies and outperformed the company’s own forecasts. He explains how the game’s social dynamics—teamwork, betrayal, and interpersonal drama—have driven its...

The episode examines the granular details of recent mass layoffs in the video game industry, focusing on a July 2, 2025 Microsoft cut that eliminated 4% of its global workforce, including 81 gaming roles in a single building. By analyzing...