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Official Unreal Engine announcements, tools, case studies, and dev news.

MetaHuman Creator Web Application Is Being Discontinued
News•Mar 5, 2026

MetaHuman Creator Web Application Is Being Discontinued

Epic announced that the MetaHuman Creator web application will be fully retired on November 5, 2026, after a staged removal of version selections earlier in the year. The transition follows the integration of MetaHuman creation directly into Unreal Engine, first introduced in UE 5.6 and expanded in UE 5.7. Existing users must export or migrate their digital humans to the in‑engine tool before the final shutdown. A 90‑day retrieval window after the deadline will allow any remaining assets to be downloaded via Quixel Bridge before deletion.

By Unreal Engine Blog
February’s Epic Learning Content: VFX, 2D Animation, and Digital Twins
News•Feb 27, 2026

February’s Epic Learning Content: VFX, 2D Animation, and Digital Twins

Epic Games rolled out its February learning catalog on Unreal Engine, spotlighting three new content tracks: visual effects (VFX), 2D animation, and digital twins. The release adds twelve VFX tutorials, a multi‑part 2D animation series, and a digital‑twin module that...

By Unreal Engine Blog
Get over 280 Production-Ready Automotive Substrate Materials for UE 5.7—free on Fab
News•Feb 26, 2026

Get over 280 Production-Ready Automotive Substrate Materials for UE 5.7—free on Fab

Epic Games announced that Unreal Engine 5.7 now includes more than 280 production‑ready automotive substrate materials. The library is hosted on the Fab marketplace and can be downloaded for free. These materials are built for physically accurate car visualizations, targeting...

By Unreal Engine Blog
Taking a Zero-Nonsense Approach to Game Development: Why Liquid Swords Chose UE5 for Samson
News•Feb 24, 2026

Taking a Zero-Nonsense Approach to Game Development: Why Liquid Swords Chose UE5 for Samson

Liquid Swords, the Stockholm studio led by Christofer Sundberg—known for creating Just Cause—is developing Samson, a gritty open‑world action title that strips away unnecessary features. The team selected Unreal Engine 5 as the foundation, citing its cutting‑edge rendering and world‑building...

By Unreal Engine Blog