Kids' Awe at Mario Galaxy Post‑credits Scene Priceless
I would do anything to have recorded the pop my six-year-old daughter gave during the second post credits scene in Mario Galaxy. The gasp of a thousand suns. I was dying.
Game Creators Find Hope Amid Industry Gloom
It's hard to feel optimistic about video games—at least as an "industry"—these days. So I spent PAX East talking to game creators about what they love about what they're making, and how they're looking for hope in the dark.
Enjoy World‑Building Exploration Regardless of Prior Lore Knowledge
This is a really excellent piece and your relationship with Elder Scrolls, or even caring about "lore," has no bearing on whether you'll enjoy this exploration about the role of world building in storytelling.
AI Content Targeting Kids Normalizes Low-Quality Visuals
This feels like one of the first frontiers for normalizing content made by AI: put it in front of extremely young children who don’t know any better and parents who are used to low quality CG that already looks like...
Parents Need Direct Control Over Roblox AI Content
Roblox should allow parents to block AI-centric experiences from populating their children's Roblox accounts. It shouldn't come down to whether Roblox considers the chatbot interaction "extended" or "brief." I don't want either. https://www.crossplay.news/p/new-ai-updates-in-roblox
Slow‑Paced Pokopia Offers Calm Relief for Anxious Times
For @crossplayblog, I recruited my nine-year-old daughter to help me review Pokémon Pokopia, a new cozy game whose deliberately slow pace feels like a balm in today's anxious times https://t.co/UM2sIaVm8X
Cairn Shines: Game Bakers Cook up Simple, Standout Games
Cairn is one of the most remarkable games of the past 10 years, let alone 2026. It was a delight to chat with The Game Bakers about their climbing game, and how, in a crowded market, they stick by a...
AI Everywhere
It's becoming impossible for children to avoid interacting with AI, and platforms are doing very little to give parents control. Now, Roblox now has games with AI. What can it do, and how worried should you be? I've got you...
Resident Evil 9 Perfectly Balances Horror and Action
I've played half of Resident Evil 9 and my time with it is easy to describe: incredible. (Or, how I just put it on a Remap Radio recording, fucking awesome) A truly inspired blend of horror and action, perhaps the...
New 30‑Minute Podcast Explores Games Writing
I've wanted to bring back Worth Reading in some form for years. I'm really excited to have settled on this format. 30 minutes. An interesting conversation about a piece of interesting games writing. That's it. That's the pitch. That's the...

Embracing Brutal Difficulty in Modern Horror Platformers
For @RemapRadio, I spoke with Love Eternal designer Toby Alden about making a game with an alienating level of challenge in an era where games are often trying to appeal to wider audiences. Plus, it's a horror platformer. Of course...
Should Games Include a Mute Option for Swearing?
Every family has a different approach to swearing. An interesting question over at @crossplayblog: should video games let you mute swearing? https://t.co/9b2NMJulCT