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The Game Business

The Game Business

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Interviews and data-driven analysis with industry expert Christopher Dring

Recent Posts

Is There Any Hope for the Future of the Video Game Industry?  #gamedev  #gameindustry
Video•Feb 28, 2026

Is There Any Hope for the Future of the Video Game Industry? #gamedev #gameindustry

The video examines the bleak financing landscape confronting the video‑game industry and asks whether any optimism remains. 2025 saw venture capital for game development plunge 55%, prompting a hard look at budget realities and the myth that indie or mid‑tier studios can comfortably chase $10‑15 million projects. Speakers argue that the funding contraction forces developers to align ambitions with market capacity. Over‑budget titles often end up “two‑thirds cooked,” squandering talent and capital, while smaller, well‑scoped projects stand a better chance of completion and future growth. The discussion highlights a strategic pivot: build the game you can afford now, then expand later. A concrete illustration is Sandfall, a studio that plans to keep its budget modest even if additional resources become available. The speaker notes that this disciplined approach could become a template for the industry, preventing the waste seen in larger, under‑funded endeavors. If developers collectively adopt realistic budgeting and focus on delivering finished products, the sector could stabilize and gradually attract renewed investment. This shift would preserve skilled teams, reduce churn, and lay the groundwork for sustainable innovation in the years ahead.

By The Game Business
IGN Continues to Cut at Eurogamer
Video•Feb 27, 2026

IGN Continues to Cut at Eurogamer

The video outlines how IGN’s 2024 acquisition of Gamer Network has led to a cascade of layoffs, most notably decimating Eurogamer’s UAE editorial team. Gamer Network’s portfolio—Eurogamer, V27, Rock Paper Shotgun, Outside Xbox, Digital Foundry, and partial stakes in HookShock Media—has...

By The Game Business
The Costs of DRAM and Storage Is a Major Problem for the Video Game Industry #switch2 #PS5 #Xbox
Video•Feb 26, 2026

The Costs of DRAM and Storage Is a Major Problem for the Video Game Industry #switch2 #PS5 #Xbox

Veteran game analyst Matthew Ball warned that soaring DRAM and SSD prices are threatening the profitability of next‑generation consoles. Component costs have risen sharply, driven by data‑center demand and supply constraints, forcing manufacturers to reassess bill‑of‑materials. Ball described the situation...

By The Game Business
“I’m Pretty Frightened by the DRAM Crisis” – Matthew Ball Part Two
Video•Feb 26, 2026

“I’m Pretty Frightened by the DRAM Crisis” – Matthew Ball Part Two

Matthew Ball returns to discuss a cascade of industry challenges, from widespread layoffs and the looming DRAM shortage to the rise of in‑game advertising and subscription models. He highlights how the DRAM crisis is inflating hardware costs for both console...

By The Game Business
Racing Games Are Ripe for Disruption  #starwars   #racinggames
Video•Feb 26, 2026

Racing Games Are Ripe for Disruption #starwars #racinggames

An industry veteran argues the racing-game genre is inconsistent but primed for disruption, noting new studios and established teams are exploring fresh directions rather than being deterred by competition. He says successful innovation comes from borrowing mechanics from other genres...

By The Game Business
Star Wars: Galactic Racer Had to Be a AAA Game  #starwars
Video•Feb 25, 2026

Star Wars: Galactic Racer Had to Be a AAA Game #starwars

The video features an interview with the developers of Star Wars: Galactic Racer, emphasizing their decision to treat the title as a true AAA experience rather than a modest spin‑off. The team, though not the largest in the industry, leveraged extensive...

By The Game Business
How Come Fuse Games Gets to Make a Star Wars Racing Game?
Video•Feb 24, 2026

How Come Fuse Games Gets to Make a Star Wars Racing Game?

The Game Business Show introduced Fuse Games’ upcoming Star Wars Galactic Racer, a high‑profile racing title that aims to revive the franchise’s long‑absent pod‑racing experience. Founded three years ago by former Criterion leaders, the UK studio has grown to a...

By The Game Business
What the Industry Can Learn From Love and Deepspace  #loveanddeepspace
Video•Feb 20, 2026

What the Industry Can Learn From Love and Deepspace #loveanddeepspace

The video outlines a recent industry report on the game “Love in Deep Space,” a bold genre mash‑up that blends 3D space‑faring sci‑fi action with romance‑focused storytelling aimed primarily at women and gay men. The report argues that such cross‑genre...

By The Game Business
The Hidden Crisis in Video Game Funding  #videogames
Video•Feb 20, 2026

The Hidden Crisis in Video Game Funding #videogames

The video highlights a growing funding crisis in the video‑game sector, especially across Europe, where private capital has poured into early‑stage studios while traditional studio‑centric development models erode. It points to a paradox: despite a surge in private financing, the...

By The Game Business
Could AI Help Older Players that Can't Game as Much as They Used To? #thegamebusiness #gamedev
Video•Feb 19, 2026

Could AI Help Older Players that Can't Game as Much as They Used To? #thegamebusiness #gamedev

The video explores whether artificial intelligence can give older or time‑constrained gamers the kind of in‑game help they need without breaking immersion, focusing on dynamic voice‑over assistance that reacts to player queries. The speaker points out that even the most celebrated...

By The Game Business
The State of Video Games with Matthew Ball – Part One
Video•Feb 19, 2026

The State of Video Games with Matthew Ball – Part One

The episode previews a two-part interview with industry analyst Matthew Ball on the state of video gaming in 2026 and rounds up major industry developments: forecasts of continued U.S. market growth, Steam Deck OLED shortages tied to DRAM and storage...

By The Game Business
Peter Molyneux Is Unafraid to Change Everything at the 11th Hour  #mastersofalbion  #gamedev
Video•Feb 18, 2026

Peter Molyneux Is Unafraid to Change Everything at the 11th Hour #mastersofalbion #gamedev

Peter Molyneux’s interview highlights a leadership philosophy that prizes team autonomy over auteur‑driven design. He frames himself as a facilitator—telling artists “make that look cool” or “sound cool”—and lets them shape the game, reinforcing that the product belongs to everyone. The...

By The Game Business
"I Am Petrified" - Peter Molyneux on Self-Publishing His Next Game #mastersofalbion #videogames
Video•Feb 18, 2026

"I Am Petrified" - Peter Molyneux on Self-Publishing His Next Game #mastersofalbion #videogames

Peter Molyneux, renowned game designer, announced that his next title will be self‑published, marking a rare move for a veteran of big‑studio development. He openly described his trepidation, saying he is "petrified" and acknowledging the team’s lack of publishing experience....

By The Game Business
Peter Molyneux's On-Stage Death Fantasy #mastersofalbion
Video•Feb 17, 2026

Peter Molyneux's On-Stage Death Fantasy #mastersofalbion

The video captures a candid interview with veteran game designer Peter Molyneux, centered on his health, future ambitions, and a darkly humorous on‑stage death fantasy. The conversation touches on an upcoming milestone slated for April 22, marking the first chapter...

By The Game Business
Fallout 76 Might Just Have the Friendliest Community in Video Games  #fallout76  #fallout
Video•Feb 10, 2026

Fallout 76 Might Just Have the Friendliest Community in Video Games #fallout76 #fallout

The video highlights Bethesda’s ongoing effort to refine Fallout 76’s onboarding systems, making it easier for both brand‑new and returning players to jump back into the post‑apocalyptic world. By adjusting mechanics and offering quality‑of‑life updates, the studio aims to lower barriers...

By The Game Business

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