
Fortnite Leaker Actually Worked for Epic Games, According to New Lawsuit
Epic Games filed a lawsuit in North Carolina against former contractor Hayden Cohen, known as “AdiraFNInfo,” accusing him of leaking unreleased Fortnite content. Cohen allegedly breached a September 2025 NDA by posting confidential details about upcoming collaborations with brands such as Minecraft, Game of Thrones, South Park, and Solo Leveling on X and Discord. Epic seeks charges of trade‑secret misappropriation, contract breach, and unfair‑competition violations, claiming the leaks harmed partner relationships and incurred significant costs. The leaker’s X account, with over 13,000 followers, was disabled after the disclosures.

Ghost of Yotei Star: 'Workers Need More Protections' In Game Development
At DICE 2026, Ghost of Yotei lead actor Erika Ishii accepted the Outstanding Achievement in Character award and used the platform to demand fair pay, better treatment, and stronger protections for game‑development workers. Ishii highlighted the industry’s “Wild West” labor environment, noting...

Blue Prince's Somber Tone Was Inspired by Myst, Says Creator
Blue Prince, the award‑winning indie puzzle title, captured two 2026 DICE Awards for Outstanding Achievement in Game Design and Independent Game. Creator Tonda Ros revealed that the game’s somber, atmospheric tone was directly inspired by Cyan’s classic adventure Myst. The...

Book Excerpt: The Game Narrative Kaleidoscope
Jon Ingold’s new anthology, The Game Narrative Kaleidoscope, compiles essays from over 150 game writers spanning indie to AAA studios. The project originated from a speculative call that attracted more than 300 responses in two days, resulting in a curated...

Clair Obscur Writer Shares Production Advice that Could Improve Your Game's Story
Clair Obscur: Expedition 33’s writer Jennifer Svedberg‑Yen explained at DICE 2026 that effective storytelling hinges on matching information delivery to each team member’s preferred style. She highlighted how the art director needed only concise keywords, while environment artists required detailed suggestions. By framing...

Hades Devs: Accidentally Inventing a Subgenre Was 'Surreal'
Supergiant Games’ Greg Kasavin and Amir Rao reflected on Hades unintentionally spawning a new roguelike subgenre at the 2026 DICE Awards. Hades sold over a million copies and popularized a run‑based storytelling loop that indie titles like Spiritfall, Curse of...

UK Advertising Regulator Issues Enforcement Notice Targeting Loot Boxes
The UK Committee of Advertising Practice (CAP) and the Advertising Standards Agency (ASA) have issued an Enforcement Notice demanding clear loot‑box disclosure on Google Play and Apple App Store listings. Developers, publishers and advertisers have three months to amend descriptions,...
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Ex-Radical Entertainment, Hothead Games Devs Form New Studio
Veteran developers from the defunct Radical Entertainment and Hothead Games have launched New Radical Games, with Ian Wilkinson as CEO and Tim Bennison as COO. Wilkinson, a co‑founder of Radical, sold the studio to Vivendi and later joined Hothead, while Bennison...

How a Surge in Memory Prices Will Affect the Game Industry
A rapid AI‑driven memory boom has pushed DRAM prices up nearly 100% in 2025 and an additional 60% in early 2026, while NAND storage rose 70% in the same period. The surge squeezes console hardware margins, prompting platform holders to...

Todd Howard Says Bethesda Isn't 'Fully Ignoring' AI
Bethesda game director Todd Howard said the studio is not ignoring AI but is using it only for data‑driven tasks, not for creative content. He described AI as an analytical tool to speed up big‑data and player‑behavior analysis while preserving...

Lyrical Games Announces Full-Financing Publishing Deal with The Chinese Room
Lyrical Games announced a full‑financing publishing agreement with The Chinese Room, the studio behind Still Wakes The Deep and Vampire: The Masquerade – Bloodlines 2. The deal funds development, offers strategic production support and go‑to‑market planning while preserving the studio’s creative autonomy and...

Outgoing Sucker Punch Boss Hopes Studio Can Make Games in 'Shorter Periods of Time'
Outgoing co‑founder Brian Fleming says Sucker Punch wants to shrink its development cycles from roughly five years to four. The studio’s recent hit, Ghost of Yotei, outperformed its predecessor and won a DICE award, proving the model can still deliver commercial...

Ubisoft Says Creative House Leadership Will Include 'Respected' External Hires
Ubisoft announced the creation of five internal Creative Houses to centralise its flagship franchises, with Vantage Studios already backed by Tencent for €1.16 billion. The company will appoint external industry veterans to lead these houses starting in March, aiming to accelerate...

Big Changes at Remedy, Arc Raiders Achieves 'Blockbuster' Status, and Mewgenics Recoups Dev Costs in Three Hours - Patch Notes...
The latest Patch Notes roundup highlights three headline developments: indie rogue‑like Mewgenics recouped its development budget within three hours and sold half a million copies in 36 hours; Nexon’s Arc Raiders achieved “blockbuster” status with 14 million units sold and a peak...

10 Chambers Co-Founder Departs After a Decade
Hjalmar Vikström, co‑founder and chief development officer of 10 Chambers, announced his departure after ten years leading the studio that created the cooperative horror shooter GTFO. He guided the team from a nine‑person early‑access effort to the full 1.0 release in...