Game Developer (formerly Gamasutra)

Game Developer (formerly Gamasutra)

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B2B site focused on the art, craft, and business of game development.

Ghost of Yotei Star: 'Workers Need More Protections' In Game Development
NewsMar 4, 2026

Ghost of Yotei Star: 'Workers Need More Protections' In Game Development

At DICE 2026, Ghost of Yotei lead actor Erika Ishii accepted the Outstanding Achievement in Character award and used the platform to demand fair pay, better treatment, and stronger protections for game‑development workers. Ishii highlighted the industry’s “Wild West” labor environment, noting...

By Game Developer (formerly Gamasutra)
Blue Prince's Somber Tone Was Inspired by Myst, Says Creator
NewsMar 4, 2026

Blue Prince's Somber Tone Was Inspired by Myst, Says Creator

Blue Prince, the award‑winning indie puzzle title, captured two 2026 DICE Awards for Outstanding Achievement in Game Design and Independent Game. Creator Tonda Ros revealed that the game’s somber, atmospheric tone was directly inspired by Cyan’s classic adventure Myst. The...

By Game Developer (formerly Gamasutra)
Book Excerpt: The Game Narrative Kaleidoscope
NewsMar 4, 2026

Book Excerpt: The Game Narrative Kaleidoscope

Jon Ingold’s new anthology, The Game Narrative Kaleidoscope, compiles essays from over 150 game writers spanning indie to AAA studios. The project originated from a speculative call that attracted more than 300 responses in two days, resulting in a curated...

By Game Developer (formerly Gamasutra)
Clair Obscur Writer Shares Production Advice that Could Improve Your Game's Story
NewsMar 3, 2026

Clair Obscur Writer Shares Production Advice that Could Improve Your Game's Story

Clair Obscur: Expedition 33’s writer Jennifer Svedberg‑Yen explained at DICE 2026 that effective storytelling hinges on matching information delivery to each team member’s preferred style. She highlighted how the art director needed only concise keywords, while environment artists required detailed suggestions. By framing...

By Game Developer (formerly Gamasutra)
Hades Devs: Accidentally Inventing a Subgenre Was 'Surreal'
NewsFeb 26, 2026

Hades Devs: Accidentally Inventing a Subgenre Was 'Surreal'

Supergiant Games’ Greg Kasavin and Amir Rao reflected on Hades unintentionally spawning a new roguelike subgenre at the 2026 DICE Awards. Hades sold over a million copies and popularized a run‑based storytelling loop that indie titles like Spiritfall, Curse of...

By Game Developer (formerly Gamasutra)
UK Advertising Regulator Issues Enforcement Notice Targeting Loot Boxes
NewsFeb 26, 2026

UK Advertising Regulator Issues Enforcement Notice Targeting Loot Boxes

The UK Committee of Advertising Practice (CAP) and the Advertising Standards Agency (ASA) have issued an Enforcement Notice demanding clear loot‑box disclosure on Google Play and Apple App Store listings. Developers, publishers and advertisers have three months to amend descriptions,...

By Game Developer (formerly Gamasutra)
Ex-Radical Entertainment, Hothead Games Devs Form New Studio
NewsFeb 24, 2026

Ex-Radical Entertainment, Hothead Games Devs Form New Studio

Veteran developers from the defunct Radical Entertainment and Hothead Games have launched New Radical Games, with Ian Wilkinson as CEO and Tim Bennison as COO. Wilkinson, a co‑founder of Radical, sold the studio to Vivendi and later joined Hothead, while Bennison...

By Game Developer (formerly Gamasutra)
How a Surge in Memory Prices Will Affect the Game Industry
NewsFeb 23, 2026

How a Surge in Memory Prices Will Affect the Game Industry

A rapid AI‑driven memory boom has pushed DRAM prices up nearly 100% in 2025 and an additional 60% in early 2026, while NAND storage rose 70% in the same period. The surge squeezes console hardware margins, prompting platform holders to...

By Game Developer (formerly Gamasutra)
Todd Howard Says Bethesda Isn't 'Fully Ignoring' AI
NewsFeb 19, 2026

Todd Howard Says Bethesda Isn't 'Fully Ignoring' AI

Bethesda game director Todd Howard said the studio is not ignoring AI but is using it only for data‑driven tasks, not for creative content. He described AI as an analytical tool to speed up big‑data and player‑behavior analysis while preserving...

By Game Developer (formerly Gamasutra)
Lyrical Games Announces Full-Financing Publishing Deal with The Chinese Room
NewsFeb 19, 2026

Lyrical Games Announces Full-Financing Publishing Deal with The Chinese Room

Lyrical Games announced a full‑financing publishing agreement with The Chinese Room, the studio behind Still Wakes The Deep and Vampire: The Masquerade – Bloodlines 2. The deal funds development, offers strategic production support and go‑to‑market planning while preserving the studio’s creative autonomy and...

By Game Developer (formerly Gamasutra)
Outgoing Sucker Punch Boss Hopes Studio Can Make Games in 'Shorter Periods of Time'
NewsFeb 18, 2026

Outgoing Sucker Punch Boss Hopes Studio Can Make Games in 'Shorter Periods of Time'

Outgoing co‑founder Brian Fleming says Sucker Punch wants to shrink its development cycles from roughly five years to four. The studio’s recent hit, Ghost of Yotei, outperformed its predecessor and won a DICE award, proving the model can still deliver commercial...

By Game Developer (formerly Gamasutra)
Ubisoft Says Creative House Leadership Will Include 'Respected' External Hires
NewsFeb 13, 2026

Ubisoft Says Creative House Leadership Will Include 'Respected' External Hires

Ubisoft announced the creation of five internal Creative Houses to centralise its flagship franchises, with Vantage Studios already backed by Tencent for €1.16 billion. The company will appoint external industry veterans to lead these houses starting in March, aiming to accelerate...

By Game Developer (formerly Gamasutra)
Big Changes at Remedy, Arc Raiders Achieves 'Blockbuster' Status, and Mewgenics Recoups Dev Costs in Three Hours - Patch Notes...
NewsFeb 13, 2026

Big Changes at Remedy, Arc Raiders Achieves 'Blockbuster' Status, and Mewgenics Recoups Dev Costs in Three Hours - Patch Notes...

The latest Patch Notes roundup highlights three headline developments: indie rogue‑like Mewgenics recouped its development budget within three hours and sold half a million copies in 36 hours; Nexon’s Arc Raiders achieved “blockbuster” status with 14 million units sold and a peak...

By Game Developer (formerly Gamasutra)
10 Chambers Co-Founder Departs After a Decade
NewsFeb 12, 2026

10 Chambers Co-Founder Departs After a Decade

Hjalmar Vikström, co‑founder and chief development officer of 10 Chambers, announced his departure after ten years leading the studio that created the cooperative horror shooter GTFO. He guided the team from a nine‑person early‑access effort to the full 1.0 release in...

By Game Developer (formerly Gamasutra)