
A More Optimistic Expedition
The episode recounts the author’s experience at the DICE Awards in Las Vegas, where they introduced a new backstage photo challenge for award winners, asking each to capture the most interesting image in the green room. The segment highlights the creative responses of winners, including Sandfall Interactive’s Guillaume Broche and Tom Guillermin, whose behind‑the‑scenes shot of themselves taking a photo became a standout moment. The host reflects on how this spontaneous art project offered insight into the personalities and processes of top game developers, adding a fresh, humanizing layer to the awards ceremony.

"Vince Was the Real Deal." Gaming Leaders Mourn Vince Zampella in Las Vegas
The DICE Summit in Las Vegas featured a heartfelt tribute to the late Vince Zampella, a visionary game developer behind Medal of Honor, Call of Duty, Respawn’s hits, and Battlefield 6. Industry leaders like EA’s Laura Miele, Geoff Keighley, Phil Spencer, Todd Howard, and...

Epic’s Plans for Its Game Store Include Launching on the Next Xbox
In this episode, Epic Games head of the Epic Games Store, Steve Allison, discusses the platform’s growth and future roadmap, highlighting 67 million monthly users, a 16% conversion rate from free giveaways, and $400 million in third‑party revenue for 2025. He outlines...

Meet Gertie
In this episode, the host chats with a veteran game designer about his latest project, Coven of the Chicken Foot, which centers on an elderly witch named Gertie and her bond with a monster in a decaying fantasy world. The...

"Oh, This Is Gonna Be Very Different": An Ex-Blizzard Developer's Eye-Opening Year
The episode follows ex-Blizzard veteran Chris Sigaty as he reflects on his transition from leading blockbuster launches at Blizzard to building indie‑style games at Dreamhaven, a studio founded by former Blizzard co‑founder Mike Morhaime. Sigaty discusses the challenges of launching...

Interview: As Arc Raiders Surges, Nexon CEO Eyes the West (and Is Dreaming of Gaming's "Third Wave")
In this interview, Nexon CEO Junghun Lee discusses the unexpected runaway success of Arc Raiders, which has sold over 12.4 million copies and outperformed the company’s own forecasts. He explains how the game’s social dynamics—teamwork, betrayal, and interpersonal drama—have driven its...

Video Game Layoffs Also Look Like This
The episode examines the granular details of recent mass layoffs in the video game industry, focusing on a July 2, 2025 Microsoft cut that eliminated 4% of its global workforce, including 81 gaming roles in a single building. By analyzing...