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Games and Movies Are Rushing to Jump Into Bed While They're Still Getting to Know Each Other | Opinion
The London Games Festival’s Screen Play event highlighted a booming transmedia wave as video‑game IPs flood Hollywood. Industry leaders cited A24’s Elden Ring adaptation and a claim that roughly 25% of future movies will stem from games, signaling a shift toward more faithful adaptations. Game studios are gaining creative control, while film executives grapple with unfamiliar rights structures and legal nuances. The growing partnership promises lucrative cross‑media franchises but demands both sides learn each other’s business rhythms.

44% of Games Industry Professionals Have Considered Leaving the Industry as a Result of Redundancies
A Skillsearch survey of 1,000 game industry professionals reveals that 44% have considered leaving the sector after a wave of redundancies, with 22% personally laid off in the past year. In the UK, 76% say they will look for work...

Infinity Nikki and Love and Deepspace Dev: "AI Lacks the Soul to Replace Human Creators"
Infold Games CTO Ji Zhang told IGN Japan at GDC that AI, while useful, lacks the soul to replace human creators in game development. He warned that the current surge in RAM prices could make next‑generation hardware prohibitively expensive, but...

Newzoo: More than Half of PC Revenue Comes From Games Outside the Top 20
Unreal Engine co‑development studio CodeDev has named Andy Norman as its new chief operating officer. Norman, who previously led the Keywords Create division and oversaw the $96 million acquisition of Keywords Studios in 2023, returns to work with CodeDev chair Rik...

How China Came to Dominate Mobile Games – and How Western Companies Can Compete | Opinion
Chinese mobile game publishers now dominate global revenue charts, with seven of the top 15 titles generating $668 million in February 2026 and $20.5 billion in overseas earnings in 2025. Their advantage stems from a decade‑long head start on free‑to‑play monetisation, massive live‑ops...

Bloober Team Expands Leadership, as Studio Steps up to Seven Horror Titles in Active Development
Bloober Team, known for the Silent Hill 2 remake and Layers of Fear series, has added three senior executives from Activision, CD Projekt and Klabater to its leadership team. The studio will continue running two core single‑player horror projects while co‑developing five...

Sara Veal's Framework for a More Sustainable and Supportive Games Industry
Sara Veal, chair of GamesAid and founder of Huhbub, outlined a people‑first framework for a sustainable games industry during Games London’s Ensemble 2026 showcase. She stresses that genuine wellbeing initiatives must be built on direct developer feedback, with leadership modelling...

UKIE: UK Games Market Reaches £8.7bn in 2025
The Entertainment Software Association unveiled iicon, a three‑day conference in Las Vegas from April 27‑29, marking its first major event since the E3 shutdown. EA Sports CEO Andrew Wilson and Take Two’s Strauss Zelnick will open the agenda, followed by leaders from Ubisoft,...

Google Removes Doki Doki Literature Club From Play Store
Google removed the popular visual novel Doki Doki Literature Club (DDLC) from its Play Store on April 8, citing violations of its terms of service related to the game’s depiction of sensitive themes. The indie title, originally launched on PC in...

The First Berserker: Khazan Studio Neople Announces Restructure of Dev Teams
Neople, a Nexon subsidiary, announced a reorganization of its development teams as The First Berserker: Khazan moves into its final phase. The company emphasized that the shift is a strategic reallocation of talent, not a layoff, and will support live‑service...

Rockfish Games Lands €8m Grant as Germany Boosts Game Industry Support
German federal authorities have expanded their video‑game fund to €125 million ($135 m) and awarded Rockfish Games the program’s biggest grant—€8 million ($8.6 m) over five years. The money will cover roughly 45% of the $21.6 million budget for the next Everspace title, allowing the...

New Matchmaking Platform Sail.game Launches to Combat "Discovery Fatigue" Between Developers and Publishers
Industry veterans Vladimír Geršl and Guillaume Jamet have launched Sail.game, a curated matchmaking platform that connects game developers with publishers. In early access the service logged over 13,000 interactions and onboarded more than 200 verified publishers. Developers pay a €99...

Mobile-Focused Studio Coffee Stain Malmö Shuts Down
Piranha Games, the Canadian studio behind MechWarrior 5: Clans, announced a layoff affecting 38 employees across writing, art, design, and engineering. The cuts follow the game's under‑performance in attracting new players, falling short of sales targets set by parent company Enad Global 7...

Tickets Go on Sale for Consumer Event IGN Live 2026, Returning to LA on 6 June
IGN Entertainment has opened ticket sales for IGN Live 2026, a two‑day consumer gaming event in Los Angeles on June 6‑7. The expo will feature exclusive game reveals, new trailers, celebrity interviews, and a showfloor with hundreds of playable titles, including...

Eidos-Montréal Announces 124 Job Cuts; Studio Head David Anfossi Departs After 19 Years at Developer
Seattle‑based VR developer Polyarc Games announced on April 1 that 30 employees were laid off after the company failed to secure funding following the cancellation of a major project. The studio, founded in 2015 and backed by a $3.5 million seed round...