
Witherheart, a dark‑fantasy roguelite from Burning Pawn, blends deck‑building mechanics with a grid‑based battlefield where positioning matters as much as card choice. Inspired by Slay the Spire, the game adds tactical depth by requiring players to consider both card effects and spatial placement on each turn. Procedural generation keeps runs fresh, while short session design makes it ideal for quick browser play. The title is still in development but already enjoys a perfect early‑player rating on its web demo.

RetroZone is a free, open‑source WebGL shader suite that adds authentic CRT and vector display effects to HTML5 games. Built by Marco van Hylckama Vlieg, it works with Phaser, PixiJS, Three.js, or plain Canvas2D without locking developers into a specific...

Phaser PixUI is a new open‑source UI library built specifically for pixel‑art games using the Phaser 4 engine. It provides a set of crisp, integer‑scaled components—buttons, progress bars, text areas, and layout helpers—written in TypeScript with full type definitions. The library...

Hide and Luig, a free point‑and‑click hide‑and‑seek game built with the Phaser framework, has quickly become a standout title on itch.io, earning over 400 ratings and a 4.8‑out‑of‑5 average. Its simple click‑to‑search mechanics and surreal humor deliver instant, accessible fun,...

Ice Maze is a free, browser‑based puzzle game that teaches English sentence structure through colour‑coded semantics. Developed by James Abela of Garden International School, the game lets students navigate a rabbit through mazes, collecting words to form grammatically correct sentences....

Phaser Editor v5 entered beta, delivering a major productivity upgrade for game developers. The new version fully supports Phaser 4—including the updated filters system, Spine runtime, and fresh project templates—while preserving backward compatibility with Phaser 3. A standout feature is AI‑powered development via...

Phaser Editor introduces one‑time, fixed‑duration licences alongside its existing subscription plans. Developers can now purchase licences for one, three, or six months in either the Developer or Professional tier, eliminating auto‑renewal. The new system also adds licence transfer and gifting...

Stranger Land: The Beginning is an indie, web‑based stealth platformer released by developer AyoXixx using the Phaser framework. Players guide a yellow cubic avatar through neon‑lit futuristic levels, activating portals while evading drones and security systems. The game features a...

Developer JSLegendDev rebuilt his Sonic infinite runner using Phaser 4 Release Candidate 5, fixing performance problems that plagued the original version. The step‑by‑step tutorial walks readers through Vite project setup, sprite animation, arcade physics, collision handling, combo scoring, sound integration,...

Peter Yang’s tutorial shows how to build a retro 2D space shooter using the Phaser framework together with Claude Code, an AI coding assistant. The five‑step workflow starts with project setup via Cursor, leverages free pixel‑art assets, and uses Claude’s...

Rafitorcha’s new indie title Skull & Crossbow launches on Itch.io, turning the infamous "Attract Mode" creepypasta into a retro arcade shooter. The game emphasizes precision shooting and strategic movement over speed, using simple WASD/arrow keys and a space‑bar fire mechanic....

Scott Westover’s new course demonstrates how to build a full-featured Sokoban puzzle game using the Phaser framework and Phaser Editor. Learners create three playable levels, implementing push‑block mechanics, win detection, and smooth scene transitions while mastering reusable prefab structures. The...

Hexstorm: Tears of Arcadia blends steampunk visuals with a moving tower‑defense battlefield, placing players on the Arcadia airship to manage an interconnected energy grid. The roguelike structure forces adaptive strategies each mission, while permanent ship upgrades persist across play sessions....