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Phaser – News

Phaser – News

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JavaScript/HTML5 game framework news and ecosystem updates.

Recent Posts

A Krampus Version of Asteroids
News•Jan 23, 2026

A Krampus Version of Asteroids

Michael Smith released a step‑by‑step tutorial for Crepeoid, a Krampus‑themed Asteroids clone built with Phaser.js. The video walks viewers through gameplay mechanics, event‑driven state management, and object‑oriented code architecture, highlighting Ship and Missile base classes. Development spanned roughly one month, emphasizing reusable components, physics groups, and controller‑based input handling. The tutorial serves as a practical guide for indie developers seeking to prototype browser games quickly.

By Phaser – News
PhaserFX
News•Jan 23, 2026

PhaserFX

PhaserFX is a lightweight library that adds game‑feel to Phaser 3.60+ projects with a single command, removing the need for hand‑crafted tweens. It delivers high‑performance visual effects—explosions, motion, camera shakes, and ghost trails—through more than two dozen hand‑tuned presets. The package...

By Phaser – News
Opus + GPT-5.2 Game Build
News•Jan 23, 2026

Opus + GPT-5.2 Game Build

Ray streamed the creation of a 5v5 multiplayer soccer game from scratch, completing a functional prototype in six hours despite no prior Rust or game‑dev experience. He leveraged a suite of AI agents—Gemini for sprites, Cursor and Droid for feature...

By Phaser – News
Intro to Phaser with Julien
News•Jan 23, 2026

Intro to Phaser with Julien

Julien hosted a Phaser workshop at a time‑themed game jam, demonstrating how to build platformers with advanced time manipulation mechanics. He covered techniques such as slowing, freezing, time travel, gravity‑based zones, movement‑dependent time, looping, and aging puzzles. Julien emphasized Phaser’s...

By Phaser – News

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