Phaser – News

Phaser – News

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JavaScript/HTML5 game framework news and ecosystem updates.

Dark Cone: Maze Horror Game Built with Phaser
NewsMay 4, 2026

Dark Cone: Maze Horror Game Built with Phaser

Dark Cone is a free, browser‑based survival horror game built with the Phaser framework by indie developer Faraz The Web Guy. Released on itch.io as a game‑jam prototype, it challenges players to navigate a maze while managing a flashlight that...

By Phaser – News
Mine8: The Most Popular Game on Verse8's Vibe Coding Platform
NewsMay 1, 2026

Mine8: The Most Popular Game on Verse8's Vibe Coding Platform

Snack Games’ Mine8 has become the most‑played title on Verse 8’s AI‑driven Vibe Coding platform, logging more than 3 million plays and 1,100 likes as of April 2026. The stage‑based mining game blends a simple pickaxe mechanic with a layered progression system that...

By Phaser – News
Learn Phaser 4 From Scratch: Zenva's Beginner Course
NewsApr 27, 2026

Learn Phaser 4 From Scratch: Zenva's Beginner Course

Zenva Academy has released the Complete Phaser 4 Course for Beginners, a hands‑on program that teaches developers how to set up projects, work with graphics, and master the scene lifecycle. The curriculum is part of a broader Phaser 4 Mini‑Degree, spanning five...

By Phaser – News
Swing Shot: Arcade Game Now on YouTube Playables
NewsApr 24, 2026

Swing Shot: Arcade Game Now on YouTube Playables

Swing Shot, a physics‑based browser arcade game where a cat swings from anchor points, is now available on YouTube Playables. The game challenges players to master momentum, chain movements, and beat time‑ranking leaderboards across increasingly difficult levels. Its quick‑session design...

By Phaser – News
Phaser 4 Renderer: Faster, Cleaner, and Built for Modern Games
NewsApr 23, 2026

Phaser 4 Renderer: Faster, Cleaner, and Built for Modern Games

Phaser 4 introduces a brand‑new RenderNode architecture that replaces the monolithic pipeline of Phaser 3, delivering cleaner WebGL state management and easier debugging. The renderer now uses index buffers, cutting vertex data per sprite by one‑third and boosting frame rates, while full...

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WAMP: Collaborative Platformer Built with Phaser
NewsApr 22, 2026

WAMP: Collaborative Platformer Built with Phaser

WAMP (We All Make A Platformer) is a browser‑based, community‑driven platformer where players claim grid cells, build their own rooms, and publish them to a shared overworld. The built‑in editor lets creators define terrain, mood, and goal types such as...

By Phaser – News
Phaser 4 Level Selection Screen Tutorial in TypeScript
NewsApr 20, 2026

Phaser 4 Level Selection Screen Tutorial in TypeScript

Emanuele Feronato released a comprehensive level‑selection tutorial built with Phaser 4 and TypeScript. The example features a horizontal, paginated selector that supports swipe, drag, mouse‑wheel navigation, snap‑to‑page behavior, and clickable thumbnails. Code is organized into dedicated TypeScript classes for scenes, thumbnails,...

By Phaser – News
Lumenia: A Minimal Game About Light and Black Holes
NewsApr 17, 2026

Lumenia: A Minimal Game About Light and Black Holes

Lumenia is a minimalist browser game where players control a light orb, gathering light pixels while avoiding black holes that can halve the score. Developed by Billy Wilcosky—who had no prior game‑development experience and was job hunting—the title ships with a...

By Phaser – News
Migrating From Phaser 3 to Phaser 4: What You Need to Know
NewsApr 16, 2026

Migrating From Phaser 3 to Phaser 4: What You Need to Know

Phaser 4 launches as the framework’s most substantial upgrade, featuring a rebuilt WebGL renderer, unified filter system, new high‑performance game objects, and an overhauled lighting model. For projects that rely on the standard Phaser 3 API—sprites, text, tilemaps, and basic objects—the migration...

By Phaser – News
Once Upon a Swagman: A Cozy Pixel Art Survival Game
NewsApr 15, 2026

Once Upon a Swagman: A Cozy Pixel Art Survival Game

Indie developer Joshua Morony is creating "Once Upon a Swagman," a pixel‑art survival game set on a procedurally generated Australian coastline. After a three‑month stall, he scrapped and rebuilt the water system, shifting focus from mere functionality to a satisfying...

By Phaser – News
GameFromScratch Reviews Phaser 4: "The Biggest Release Ever"
NewsApr 15, 2026

GameFromScratch Reviews Phaser 4: "The Biggest Release Ever"

GameFromScratch’s Mike reviewed the launch of Phaser 4, highlighting a complete rewrite of the WebGL rendering pipeline and a unified filter system. The new node‑based renderer claims up to 100× speed gains, enabling over a million sprites to be drawn simultaneously....

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Phaser vs Kaplay vs Excalibur: Which 2D Web Game Framework Wins?
NewsApr 13, 2026

Phaser vs Kaplay vs Excalibur: Which 2D Web Game Framework Wins?

Developer JSLegendDev rebuilt a Sonic‑themed infinite runner in three popular npm 2D game frameworks—Phaser, Kaplay, and Excalibur—to compare performance, stability, and developer experience. Phaser emerged as the clear winner, especially on Safari, and uniquely supports headless mode for server‑side multiplayer....

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Deja Damnation: A Psychological Horror Visual Novel
NewsApr 10, 2026

Deja Damnation: A Psychological Horror Visual Novel

Moire X Studio released "Deja Damnation," a psychological‑horror visual novel built on the Phaser HTML5 engine. Players assume the role of a new hire trapped in a looping corporate training simulation, where choices shape a hidden profile of Compliance, Resistance...

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Corner Cutter: Building an HTML5 Racing Game with Phaser
NewsApr 8, 2026

Corner Cutter: Building an HTML5 Racing Game with Phaser

Developer Frank of Happy Coder built Corner Cutter, a browser‑based racing game using Phaser and TypeScript. The game models the optimal racing line with a physics‑based tether system, turning tire grip into a rope that players swing around pylon anchors....

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Noxious: 2D Isometric MMORPG Built with Phaser
NewsApr 6, 2026

Noxious: 2D Isometric MMORPG Built with Phaser

Noxious is a 2D isometric MMORPG built on the Phaser HTML5 engine where every player shares a single, server‑wide world state. The game features ten sequential floors that remain locked until the entire community clears the preceding level, making progress...

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TwoPointFive: A 2.5D Phaser 3 Plugin
NewsApr 2, 2026

TwoPointFive: A 2.5D Phaser 3 Plugin

TwoPointFive is an open‑source plugin that brings pseudo‑3D, Wolfenstein‑style rendering to Phaser 3, adding a perspective camera, tile‑based floors, walls, ceilings, sector culling, and 3‑D‑positioned entities. It ports the original ImpactJS demo, letting developers jump straight into first‑person dungeon‑crawler prototypes. Installation...

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The Spinning Comet Escape: Space Clicker Game
NewsApr 1, 2026

The Spinning Comet Escape: Space Clicker Game

The Spinning Comet Escape is a new browser clicker game where players land on a rotating comet, mine resources, and build a base to refuel a rocket before the terrain destabilizes. Gameplay centers on chaining buildings—generators, solar panels, fuel cells,...

By Phaser – News
Gamedev.js Jam 2026: Build Your Next Phaser Game This April
NewsApr 1, 2026

Gamedev.js Jam 2026: Build Your Next Phaser Game This April

Gamedev.js Jam 2026 is a free, global HTML5 game competition running from April 13 to April 26 on itch.io. Participants receive a secret theme and have two weeks to develop browser‑based games, with solo or team entries allowed. Phaser is...

By Phaser – News
Hex Sweeper: A Hexagonal Minesweeper Game
NewsMar 20, 2026

Hex Sweeper: A Hexagonal Minesweeper Game

Hex Sweeper is a free browser‑based Minesweeper variant that replaces the classic square grid with hexagonal tiles, giving each cell six neighbors. Developed by Toronto‑based Gamesanova using the Phaser framework, the game offers three board sizes and multiple difficulty settings...

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Good Til Canceled: Where You Play as a Chip CEO
NewsMar 20, 2026

Good Til Canceled: Where You Play as a Chip CEO

Good Til Canceled is a browser game built with Phaser 3 by Sergey Alexashenko that lets players act as a chip‑maker CEO, echoing Jensen Huang’s rise at NVIDIA. The title riffs on the trading order “good‑til‑canceled” and ties directly to NVIDIA’s GTC...

By Phaser – News
Pixel Tools: Pixel Art Tools for Phaser + Creator Interview
NewsMar 10, 2026

Pixel Tools: Pixel Art Tools for Phaser + Creator Interview

Pixel Tools is an open‑source suite of pixel‑art utilities built specifically for the Phaser game engine. Created by veteran developer Sergei Khoroshavin, the suite includes Atlaspack, Fontpack, Tilepack and Recolor, all written in Go and distributed as binaries and an...

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Siege Breaker: A Free Brick Breaker Game Built with Phaser
NewsMar 10, 2026

Siege Breaker: A Free Brick Breaker Game Built with Phaser

Siege Breaker, a free browser‑based brick‑breaker game, was released on March 16, 2026. Built with Phaser 3 by indie developer Permidis for the Z01 game jam, it blends classic arcade mechanics with fantasy pixel‑art visuals and a dynamic power‑up system. Players...

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Grapplenauts: Multiplayer Brawler + Creator Interview
NewsMar 10, 2026

Grapplenauts: Multiplayer Brawler + Creator Interview

Grapplenauts is a zero‑gravity arena brawler that lets players swing with a grappling hook, collect coins and buy upgrades in real‑time multiplayer matches. Developed by Conner Lane during his stint at the Recurse Center, the game combines Phaser for rendering with...

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Phaser Beginner Tutorial: 2D Games in 5 Minutes
NewsMar 10, 2026

Phaser Beginner Tutorial: 2D Games in 5 Minutes

JSLegendDev’s five‑minute video introduces the Phaser 3 framework, walking viewers through essential components such as scenes, sprites, animations, input handling, and Arcade Physics. The tutorial demonstrates how to preload assets, create custom sprite classes, and wire up basic collision logic....

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OpenAI Built a Tactical RPG with Phaser
NewsMar 6, 2026

OpenAI Built a Tactical RPG with Phaser

OpenAI unveiled its GPT‑5.4 model by delivering a fully playable turn‑based tactical RPG built with the Phaser framework. The demo showcases AI‑generated code, assets, and iterative testing using Codex and Playwright Interactive, all running directly in a browser. GPT‑5.4 is...

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Rotating Gravity and Perimeter Movement in Phaser
NewsFeb 27, 2026

Rotating Gravity and Perimeter Movement in Phaser

Emanuele Feronato’s new tutorial demonstrates how to recreate the rotating‑gravity and perimeter‑based movement from the platformer *Be Brave, Barb* using pure geometry in Phaser. By extracting a shape’s outer loop from a Tiled map and assigning a simple terrain direction...

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Mojicon Love Connect: Valentine's Day Tile Puzzle Game
NewsFeb 26, 2026

Mojicon Love Connect: Valentine's Day Tile Puzzle Game

Developed by 2Million Games, Mojicon Love Connect is a Valentine‑themed connect‑puzzle released in January 2026. The game offers 400 levels that combine classic tile‑matching with a gravity mechanic that shifts remaining tiles after each move. Players must navigate frozen tiles...

By Phaser – News
Witherheart: Deck-Builder with Battlefield Movement
NewsFeb 26, 2026

Witherheart: Deck-Builder with Battlefield Movement

Witherheart, a dark‑fantasy roguelite from Burning Pawn, blends deck‑building mechanics with a grid‑based battlefield where positioning matters as much as card choice. Inspired by Slay the Spire, the game adds tactical depth by requiring players to consider both card effects...

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RetroZone: CRT and Scanline Effects for HTML5 Games
NewsFeb 26, 2026

RetroZone: CRT and Scanline Effects for HTML5 Games

RetroZone is a free, open‑source WebGL shader suite that adds authentic CRT and vector display effects to HTML5 games. Built by Marco van Hylckama Vlieg, it works with Phaser, PixiJS, Three.js, or plain Canvas2D without locking developers into a specific...

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Shinobi Match: A Japan-Themed Match 3 Puzzle Game
NewsFeb 26, 2026

Shinobi Match: A Japan-Themed Match 3 Puzzle Game

Shinobi Match is a Japan‑themed match‑3 puzzle game that blends classic tile‑matching with ninja combat, offering 120 handcrafted levels across 20 missions. Players wield six distinct weapons and navigate five trap types, turning each board into a tactical micro‑battle. Developed...

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Deadswitch Combat: Free-to-Play 2D Shooter on Steam
NewsFeb 25, 2026

Deadswitch Combat: Free-to-Play 2D Shooter on Steam

Deadswitch Combat, a free‑to‑play 2D multiplayer shooter from Wilkin Games, entered Steam Early Access in September 2025 and quickly earned a Very Positive rating. Built on Phaser 3, the title offers fast‑paced combat across multiple modes, including ranked matches, clans, and...

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Phaser PixUI: Open-Source UI Library for Pixel Art Games
NewsFeb 23, 2026

Phaser PixUI: Open-Source UI Library for Pixel Art Games

Phaser PixUI is a new open‑source UI library built specifically for pixel‑art games using the Phaser 4 engine. It provides a set of crisp, integer‑scaled components—buttons, progress bars, text areas, and layout helpers—written in TypeScript with full type definitions. The library...

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Hide and Luig
NewsFeb 20, 2026

Hide and Luig

Hide and Luig, a free point‑and‑click hide‑and‑seek game built with the Phaser framework, has quickly become a standout title on itch.io, earning over 400 ratings and a 4.8‑out‑of‑5 average. Its simple click‑to‑search mechanics and surreal humor deliver instant, accessible fun,...

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Ice Maze: A Free Game That Makes English Learning Fun
NewsFeb 19, 2026

Ice Maze: A Free Game That Makes English Learning Fun

Ice Maze is a free, browser‑based puzzle game that teaches English sentence structure through colour‑coded semantics. Developed by James Abela of Garden International School, the game lets students navigate a rabbit through mazes, collecting words to form grammatically correct sentences....

By Phaser – News
Phaser Editor V5 Beta Now Available
NewsFeb 18, 2026

Phaser Editor V5 Beta Now Available

Phaser Editor v5 entered beta, delivering a major productivity upgrade for game developers. The new version fully supports Phaser 4—including the updated filters system, Spine runtime, and fresh project templates—while preserving backward compatibility with Phaser 3. A standout feature is AI‑powered development via...

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Flexible Licensing Now Available
NewsFeb 12, 2026

Flexible Licensing Now Available

Phaser Editor introduces one‑time, fixed‑duration licences alongside its existing subscription plans. Developers can now purchase licences for one, three, or six months in either the Developer or Professional tier, eliminating auto‑renewal. The new system also adds licence transfer and gifting...

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Stranger Land: The Beginning
NewsFeb 11, 2026

Stranger Land: The Beginning

Stranger Land: The Beginning is an indie, web‑based stealth platformer released by developer AyoXixx using the Phaser framework. Players guide a yellow cubic avatar through neon‑lit futuristic levels, activating portals while evading drones and security systems. The game features a...

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Build a Sonic Infinite Runner with Phaser 4
NewsFeb 10, 2026

Build a Sonic Infinite Runner with Phaser 4

Developer JSLegendDev rebuilt his Sonic infinite runner using Phaser 4 Release Candidate 5, fixing performance problems that plagued the original version. The step‑by‑step tutorial walks readers through Vite project setup, sprite animation, arcade physics, collision handling, combo scoring, sound integration,...

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Build a 2D Space Shooter with Phaser and Claude Code
NewsFeb 4, 2026

Build a 2D Space Shooter with Phaser and Claude Code

Peter Yang’s tutorial shows how to build a retro 2D space shooter using the Phaser framework together with Claude Code, an AI coding assistant. The five‑step workflow starts with project setup via Cursor, leverages free pixel‑art assets, and uses Claude’s...

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Skull & Crossbow
NewsFeb 3, 2026

Skull & Crossbow

Rafitorcha’s new indie title Skull & Crossbow launches on Itch.io, turning the infamous "Attract Mode" creepypasta into a retro arcade shooter. The game emphasizes precision shooting and strategic movement over speed, using simple WASD/arrow keys and a space‑bar fire mechanic....

By Phaser – News
Build a Sokoban Puzzle Game in Phaser
NewsJan 27, 2026

Build a Sokoban Puzzle Game in Phaser

Scott Westover’s new course demonstrates how to build a full-featured Sokoban puzzle game using the Phaser framework and Phaser Editor. Learners create three playable levels, implementing push‑block mechanics, win detection, and smooth scene transitions while mastering reusable prefab structures. The...

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Hexstorm: Tears of Arcadia
NewsJan 23, 2026

Hexstorm: Tears of Arcadia

Hexstorm: Tears of Arcadia blends steampunk visuals with a moving tower‑defense battlefield, placing players on the Arcadia airship to manage an interconnected energy grid. The roguelike structure forces adaptive strategies each mission, while permanent ship upgrades persist across play sessions....

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A Krampus Version of Asteroids
NewsJan 23, 2026

A Krampus Version of Asteroids

Michael Smith released a step‑by‑step tutorial for Crepeoid, a Krampus‑themed Asteroids clone built with Phaser.js. The video walks viewers through gameplay mechanics, event‑driven state management, and object‑oriented code architecture, highlighting Ship and Missile base classes. Development spanned roughly one month,...

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PhaserFX
NewsJan 23, 2026

PhaserFX

PhaserFX is a lightweight library that adds game‑feel to Phaser 3.60+ projects with a single command, removing the need for hand‑crafted tweens. It delivers high‑performance visual effects—explosions, motion, camera shakes, and ghost trails—through more than two dozen hand‑tuned presets. The package...

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Opus + GPT-5.2 Game Build
NewsJan 23, 2026

Opus + GPT-5.2 Game Build

Ray streamed the creation of a 5v5 multiplayer soccer game from scratch, completing a functional prototype in six hours despite no prior Rust or game‑dev experience. He leveraged a suite of AI agents—Gemini for sprites, Cursor and Droid for feature...

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Intro to Phaser with Julien
NewsJan 23, 2026

Intro to Phaser with Julien

Julien hosted a Phaser workshop at a time‑themed game jam, demonstrating how to build platformers with advanced time manipulation mechanics. He covered techniques such as slowing, freezing, time travel, gravity‑based zones, movement‑dependent time, looping, and aging puzzles. Julien emphasized Phaser’s...

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