Pixel Tools: Pixel Art Tools for Phaser + Creator Interview
Pixel Tools is an open‑source suite of pixel‑art utilities built specifically for the Phaser game engine. Created by veteran developer Sergei Khoroshavin, the suite includes Atlaspack, Fontpack, Tilepack and Recolor, all written in Go and distributed as binaries and an npm package with a Vite plugin. Each tool reverse‑engineers Phaser’s asset formats to output ready‑to‑load atlases, BMFont files, optimized tilemaps and palette‑matched sprites. The project is MIT‑licensed and aims to streamline the Phaser workflow for indie developers.

Siege Breaker: A Free Brick Breaker Game Built with Phaser
Siege Breaker, a free browser‑based brick‑breaker game, was released on March 16, 2026. Built with Phaser 3 by indie developer Permidis for the Z01 game jam, it blends classic arcade mechanics with fantasy pixel‑art visuals and a dynamic power‑up system. Players...

Grapplenauts: Multiplayer Brawler + Creator Interview
Grapplenauts is a zero‑gravity arena brawler that lets players swing with a grappling hook, collect coins and buy upgrades in real‑time multiplayer matches. Developed by Conner Lane during his stint at the Recurse Center, the game combines Phaser for rendering with...

Phaser Beginner Tutorial: 2D Games in 5 Minutes
JSLegendDev’s five‑minute video introduces the Phaser 3 framework, walking viewers through essential components such as scenes, sprites, animations, input handling, and Arcade Physics. The tutorial demonstrates how to preload assets, create custom sprite classes, and wire up basic collision logic....

OpenAI Built a Tactical RPG with Phaser
OpenAI unveiled its GPT‑5.4 model by delivering a fully playable turn‑based tactical RPG built with the Phaser framework. The demo showcases AI‑generated code, assets, and iterative testing using Codex and Playwright Interactive, all running directly in a browser. GPT‑5.4 is...

Rotating Gravity and Perimeter Movement in Phaser
Emanuele Feronato’s new tutorial demonstrates how to recreate the rotating‑gravity and perimeter‑based movement from the platformer *Be Brave, Barb* using pure geometry in Phaser. By extracting a shape’s outer loop from a Tiled map and assigning a simple terrain direction...
Mojicon Love Connect: Valentine's Day Tile Puzzle Game
Developed by 2Million Games, Mojicon Love Connect is a Valentine‑themed connect‑puzzle released in January 2026. The game offers 400 levels that combine classic tile‑matching with a gravity mechanic that shifts remaining tiles after each move. Players must navigate frozen tiles...

Witherheart: Deck-Builder with Battlefield Movement
Witherheart, a dark‑fantasy roguelite from Burning Pawn, blends deck‑building mechanics with a grid‑based battlefield where positioning matters as much as card choice. Inspired by Slay the Spire, the game adds tactical depth by requiring players to consider both card effects...

RetroZone: CRT and Scanline Effects for HTML5 Games
RetroZone is a free, open‑source WebGL shader suite that adds authentic CRT and vector display effects to HTML5 games. Built by Marco van Hylckama Vlieg, it works with Phaser, PixiJS, Three.js, or plain Canvas2D without locking developers into a specific...

Shinobi Match: A Japan-Themed Match 3 Puzzle Game
Shinobi Match is a Japan‑themed match‑3 puzzle game that blends classic tile‑matching with ninja combat, offering 120 handcrafted levels across 20 missions. Players wield six distinct weapons and navigate five trap types, turning each board into a tactical micro‑battle. Developed...

Deadswitch Combat: Free-to-Play 2D Shooter on Steam
Deadswitch Combat, a free‑to‑play 2D multiplayer shooter from Wilkin Games, entered Steam Early Access in September 2025 and quickly earned a Very Positive rating. Built on Phaser 3, the title offers fast‑paced combat across multiple modes, including ranked matches, clans, and...

Phaser PixUI: Open-Source UI Library for Pixel Art Games
Phaser PixUI is a new open‑source UI library built specifically for pixel‑art games using the Phaser 4 engine. It provides a set of crisp, integer‑scaled components—buttons, progress bars, text areas, and layout helpers—written in TypeScript with full type definitions. The library...

Hide and Luig
Hide and Luig, a free point‑and‑click hide‑and‑seek game built with the Phaser framework, has quickly become a standout title on itch.io, earning over 400 ratings and a 4.8‑out‑of‑5 average. Its simple click‑to‑search mechanics and surreal humor deliver instant, accessible fun,...

Ice Maze: A Free Game That Makes English Learning Fun
Ice Maze is a free, browser‑based puzzle game that teaches English sentence structure through colour‑coded semantics. Developed by James Abela of Garden International School, the game lets students navigate a rabbit through mazes, collecting words to form grammatically correct sentences....

Phaser Editor V5 Beta Now Available
Phaser Editor v5 entered beta, delivering a major productivity upgrade for game developers. The new version fully supports Phaser 4—including the updated filters system, Spine runtime, and fresh project templates—while preserving backward compatibility with Phaser 3. A standout feature is AI‑powered development via...

Flexible Licensing Now Available
Phaser Editor introduces one‑time, fixed‑duration licences alongside its existing subscription plans. Developers can now purchase licences for one, three, or six months in either the Developer or Professional tier, eliminating auto‑renewal. The new system also adds licence transfer and gifting...

Stranger Land: The Beginning
Stranger Land: The Beginning is an indie, web‑based stealth platformer released by developer AyoXixx using the Phaser framework. Players guide a yellow cubic avatar through neon‑lit futuristic levels, activating portals while evading drones and security systems. The game features a...

Build a Sonic Infinite Runner with Phaser 4
Developer JSLegendDev rebuilt his Sonic infinite runner using Phaser 4 Release Candidate 5, fixing performance problems that plagued the original version. The step‑by‑step tutorial walks readers through Vite project setup, sprite animation, arcade physics, collision handling, combo scoring, sound integration,...

Build a 2D Space Shooter with Phaser and Claude Code
Peter Yang’s tutorial shows how to build a retro 2D space shooter using the Phaser framework together with Claude Code, an AI coding assistant. The five‑step workflow starts with project setup via Cursor, leverages free pixel‑art assets, and uses Claude’s...

Skull & Crossbow
Rafitorcha’s new indie title Skull & Crossbow launches on Itch.io, turning the infamous "Attract Mode" creepypasta into a retro arcade shooter. The game emphasizes precision shooting and strategic movement over speed, using simple WASD/arrow keys and a space‑bar fire mechanic....

Build a Sokoban Puzzle Game in Phaser
Scott Westover’s new course demonstrates how to build a full-featured Sokoban puzzle game using the Phaser framework and Phaser Editor. Learners create three playable levels, implementing push‑block mechanics, win detection, and smooth scene transitions while mastering reusable prefab structures. The...

Hexstorm: Tears of Arcadia
Hexstorm: Tears of Arcadia blends steampunk visuals with a moving tower‑defense battlefield, placing players on the Arcadia airship to manage an interconnected energy grid. The roguelike structure forces adaptive strategies each mission, while permanent ship upgrades persist across play sessions....

A Krampus Version of Asteroids
Michael Smith released a step‑by‑step tutorial for Crepeoid, a Krampus‑themed Asteroids clone built with Phaser.js. The video walks viewers through gameplay mechanics, event‑driven state management, and object‑oriented code architecture, highlighting Ship and Missile base classes. Development spanned roughly one month,...

PhaserFX
PhaserFX is a lightweight library that adds game‑feel to Phaser 3.60+ projects with a single command, removing the need for hand‑crafted tweens. It delivers high‑performance visual effects—explosions, motion, camera shakes, and ghost trails—through more than two dozen hand‑tuned presets. The package...

Opus + GPT-5.2 Game Build
Ray streamed the creation of a 5v5 multiplayer soccer game from scratch, completing a functional prototype in six hours despite no prior Rust or game‑dev experience. He leveraged a suite of AI agents—Gemini for sprites, Cursor and Droid for feature...

Intro to Phaser with Julien
Julien hosted a Phaser workshop at a time‑themed game jam, demonstrating how to build platformers with advanced time manipulation mechanics. He covered techniques such as slowing, freezing, time travel, gravity‑based zones, movement‑dependent time, looping, and aging puzzles. Julien emphasized Phaser’s...