Phaser 4 Level Selection Screen Tutorial in TypeScript
Emanuele Feronato released a comprehensive level‑selection tutorial built with Phaser 4 and TypeScript. The example features a horizontal, paginated selector that supports swipe, drag, mouse‑wheel navigation, snap‑to‑page behavior, and clickable thumbnails. Code is organized into dedicated TypeScript classes for scenes, thumbnails, and pagination, with a separate configuration file. The full Vite project is downloadable, offering developers a ready‑made, mobile‑friendly solution for HTML5 games.
Lumenia: A Minimal Game About Light and Black Holes
Lumenia is a minimalist browser game where players control a light orb, gathering light pixels while avoiding black holes that can halve the score. Developed by Billy Wilcosky—who had no prior game‑development experience and was job hunting—the title ships with a...

Migrating From Phaser 3 to Phaser 4: What You Need to Know
Phaser 4 launches as the framework’s most substantial upgrade, featuring a rebuilt WebGL renderer, unified filter system, new high‑performance game objects, and an overhauled lighting model. For projects that rely on the standard Phaser 3 API—sprites, text, tilemaps, and basic objects—the migration...

Once Upon a Swagman: A Cozy Pixel Art Survival Game
Indie developer Joshua Morony is creating "Once Upon a Swagman," a pixel‑art survival game set on a procedurally generated Australian coastline. After a three‑month stall, he scrapped and rebuilt the water system, shifting focus from mere functionality to a satisfying...
GameFromScratch Reviews Phaser 4: "The Biggest Release Ever"
GameFromScratch’s Mike reviewed the launch of Phaser 4, highlighting a complete rewrite of the WebGL rendering pipeline and a unified filter system. The new node‑based renderer claims up to 100× speed gains, enabling over a million sprites to be drawn simultaneously....
Phaser vs Kaplay vs Excalibur: Which 2D Web Game Framework Wins?
Developer JSLegendDev rebuilt a Sonic‑themed infinite runner in three popular npm 2D game frameworks—Phaser, Kaplay, and Excalibur—to compare performance, stability, and developer experience. Phaser emerged as the clear winner, especially on Safari, and uniquely supports headless mode for server‑side multiplayer....
Deja Damnation: A Psychological Horror Visual Novel
Moire X Studio released "Deja Damnation," a psychological‑horror visual novel built on the Phaser HTML5 engine. Players assume the role of a new hire trapped in a looping corporate training simulation, where choices shape a hidden profile of Compliance, Resistance...

Corner Cutter: Building an HTML5 Racing Game with Phaser
Developer Frank of Happy Coder built Corner Cutter, a browser‑based racing game using Phaser and TypeScript. The game models the optimal racing line with a physics‑based tether system, turning tire grip into a rope that players swing around pylon anchors....

Noxious: 2D Isometric MMORPG Built with Phaser
Noxious is a 2D isometric MMORPG built on the Phaser HTML5 engine where every player shares a single, server‑wide world state. The game features ten sequential floors that remain locked until the entire community clears the preceding level, making progress...

TwoPointFive: A 2.5D Phaser 3 Plugin
TwoPointFive is an open‑source plugin that brings pseudo‑3D, Wolfenstein‑style rendering to Phaser 3, adding a perspective camera, tile‑based floors, walls, ceilings, sector culling, and 3‑D‑positioned entities. It ports the original ImpactJS demo, letting developers jump straight into first‑person dungeon‑crawler prototypes. Installation...

The Spinning Comet Escape: Space Clicker Game
The Spinning Comet Escape is a new browser clicker game where players land on a rotating comet, mine resources, and build a base to refuel a rocket before the terrain destabilizes. Gameplay centers on chaining buildings—generators, solar panels, fuel cells,...

Gamedev.js Jam 2026: Build Your Next Phaser Game This April
Gamedev.js Jam 2026 is a free, global HTML5 game competition running from April 13 to April 26 on itch.io. Participants receive a secret theme and have two weeks to develop browser‑based games, with solo or team entries allowed. Phaser is...

Hex Sweeper: A Hexagonal Minesweeper Game
Hex Sweeper is a free browser‑based Minesweeper variant that replaces the classic square grid with hexagonal tiles, giving each cell six neighbors. Developed by Toronto‑based Gamesanova using the Phaser framework, the game offers three board sizes and multiple difficulty settings...

Good Til Canceled: Where You Play as a Chip CEO
Good Til Canceled is a browser game built with Phaser 3 by Sergey Alexashenko that lets players act as a chip‑maker CEO, echoing Jensen Huang’s rise at NVIDIA. The title riffs on the trading order “good‑til‑canceled” and ties directly to NVIDIA’s GTC...
Pixel Tools: Pixel Art Tools for Phaser + Creator Interview
Pixel Tools is an open‑source suite of pixel‑art utilities built specifically for the Phaser game engine. Created by veteran developer Sergei Khoroshavin, the suite includes Atlaspack, Fontpack, Tilepack and Recolor, all written in Go and distributed as binaries and an...