
Vibe Code a Complete 2D Beat Em Up Game with Phaser 4 and Codex
Chong‑U’s new tutorial demonstrates how to build a fully playable endless‑survival beat‑em‑up using Phaser 4 and OpenAI’s Codex, with every asset, sound, and line of code generated via AI prompts. The pirate‑themed game features wave‑based enemy scaling driven by Fibonacci increments, complete health and death loops, and polished effects such as screen shake and particle bursts. All project files and a step‑by‑step guide are freely available, allowing developers to replicate the workflow without writing a single line of hand‑crafted code.

Phaser 4 Custom Shaders: Add Visual Effects to Any Game Object
Phaser 4 overhauls its shader API, introducing a streamlined config‑based constructor, explicit uniform handling, and simplified GLSL loading. Developers can now embed inline GLSL or reference external fragment files, while the new setupUniforms callback updates uniforms each render. A GLSL template...
Snake in the Grass: Top-Down Arcade Game Built with Phaser
Orange Heart Creative is developing *Snake in the Grass*, a top‑down HTML5 arcade game built with Phaser. Players mow a backyard while avoiding hidden creatures, with one bush containing a relentless snake that chases the player. The browser‑based title currently...
Senate Run: Viral Philippine Senate Chase Becomes Phaser Game
In May 2026 CCTV footage of a Philippine senator fleeing NBI agents went viral, sparking worldwide media coverage and meme frenzy. Indie developer Jopel Mandac turned the moment into "Senate Run," a browser‑based endless runner built with the Phaser framework in just...
Project X: Light Years - Update 1.6 Adds Reloaded Mode, New Menus and More
Project X: Light Years receives its biggest update yet with version 1.6, introducing Reloaded Mode—a roguelite progression layer—alongside a full menu redesign and unified high‑score system. The new mode lets players earn orbs to upgrade ships and perks, adding persistent...
How to Render Thousands of Sprites in Phaser 4 Without Killing Performance
Phaser 4 adds a GPU‑first rendering path called SpriteGPULayer, which stores sprite transform data in a static GPU buffer and draws millions of sprites with a single draw call. This eliminates the per‑frame CPU‑to‑GPU upload that limits standard WebGL sprite rendering....
It Was the Robots: Phaser Challenge Winner at Gamedev.js Jam 2026
Richard’s solo project "It Was the Robots" captured first place in the Phaser Challenge of the Gamedev.js Jam 2026. Built in just 13 days with the Phaser framework, the post‑apocalyptic platformer leverages the Web Speech JavaScript API for on‑the‑fly robot...

Bauhaus Builder: The Phaser Game That Won Gamedev.js Jam 2026
Bauhaus Builder captured first place at the 2026 Gamedev.js Jam, out of 495 submissions, after just 13 days of development. The physics‑puzzle title scored in the top three for Theme, Innovation and Gameplay, and also topped the dedicated Phaser Challenge....

Rivalis: Open Source Multiplayer Framework for Phaser and Node.js
Rivalis is a free, MIT‑licensed Node.js framework that adds multiplayer support to Phaser games through a simple rooms‑and‑actors model. It provides typed WebSocket messages, automatic reconnection, heartbeats, and per‑actor rate limiting out of the box. The library ships as @rivalis/core...
Build Games for Reddit with Phaser: Devvit Starter Template
Reddit’s Devvit platform now offers a ready‑to‑use Phaser starter template, letting developers ship HTML5 games directly inside Reddit feeds. The template bundles Phaser, Vite, Hono, and TypeScript, with free Reddit hosting and a single‑command setup. With 500 million monthly users, creators...

Agrocracy: A Phaser Hardcore Farming Game + Dev Interview
Agrocracy is a solo‑dev indie farming simulation built with Phaser, Angular, and Java, offering a turn‑based, hardcore tycoon experience across a 30 km² isometric map. The game emphasizes finance, weather, and labor management rather than casual play, and uses AI tools...
HEXSTORM: Tears of Arcadia Is Now on Phaser V4
HEXSTORM: Tears of Arcadia has completed migration to Phaser v4, becoming one of the first production games on the new engine. Solo developer Anton Chuev announced the update on May 7, adding 4K art, a terrain texture overhaul, and a mission comic...
Learn Phaser by Building Real Games: Tutorials, Fundamentals, and Complete Projects
Scott Westover’s YouTube channel delivers practical Phaser tutorials that guide developers from introductory concepts to fully shippable games. The curriculum is organized into clear playlists—Start Here, Phaser Fundamentals, Build Complete Games, and a dedicated Phaser Editor series—catering to beginners, engine...

Phaser 4 Filter System Explained: Unified Visual Effects for Every Game Object
Phaser 4 launches a rebuilt visual‑effects architecture that consolidates the legacy FX and Mask systems into a single, shader‑driven Filter pipeline. The new system works uniformly on every game object, camera, and scene, allowing internal and external filters to be stacked...
Desktop Heroes: Shipping an Idle RPG on Steam with Phaser and Electron
Desktop Heroes, an idle RPG released on Steam in October 2025, lives at the bottom of the screen using Phaser and Electron. The three‑person Telazer Games studio leveraged its web‑game expertise to ship a $3.99 title that runs persistently above the...