
Indie developer Chris launched TinyShots, a Mac screenshot tool, at a $9 entry price and used five limited‑spot price tiers up to $49. Within the first week the tiers sold out, generating $1,000 in revenue as each tier’s scarcity drove buyers to the next price point. The strategy relied on a small existing audience, a viral tweet, and rapid product updates like 3D mockups. The founder credits the low‑price entry and enforced urgency for the quick sell‑out.

The author demonstrates a fully mobile development workflow, enabling code shipping from a phone using free tools. By connecting his Mac and iPhone via Tailscale, he SSHs into the Mac with Termius, keeps sessions alive with tmux, and mirrors the...