
Alex Can Push 7,000 Damage as a Punish Counter in Street Fighter 6 but You Have to Use a Unique Combo Starter to Get There...
Why It Matters
The discovery highlights a high‑damage loophole that can swing rounds, forcing players to respect Alex's punish windows and prompting balance discussions within the competitive scene.
Key Takeaways
- •Alex can deal over 7,000 damage on punish counter
- •Combo requires Flash Chop starter and micro‑walking precision
- •Execution consumes all V‑Trigger resources and low health
- •High damage consumes critical art, limiting follow‑up options
- •Players must respect Alex's punish windows to avoid severe loss
Pulse Analysis
Street Fighter 6’s latest roster addition, Alex, arrives with a full balance patch that reshapes the grappler tier. Unlike Zangief’s reliance on single‑hit power, Alex blends throws with mix‑up tools, making his damage output more situational. Recent community testing, highlighted by content creator Fuso Tsuk4i, demonstrates that Alex can exceed 7,000 points of damage when a punish counter is timed perfectly. This figure translates to roughly 70 % of a typical character’s health bar, underscoring the character’s latent burst potential when exploited correctly.
The punish‑counter combo hinges on Alex’s Flash Chop, which, when landed as a reversal, grants substantial frame advantage. That advantage allows a continuation into a multi‑hit sequence that demands precise micro‑walking after specific hits to maintain momentum. The sequence consumes the entire V‑Trigger gauge and requires the player’s health to be low enough to trigger the Critical Art, a high‑damage super that further inflates the total. While the damage is impressive, the resource cost leaves Alex vulnerable, limiting follow‑up options and making the execution a high‑risk, high‑reward maneuver.
For competitive players, the existence of a 7,000‑point punish window reshapes matchup strategies. Opponents must prioritize safe escape options and avoid creating invincible reversal opportunities that Alex can punish. Meanwhile, Alex mains can incorporate the combo as a threat to force defensive play, but they must balance its use against the loss of V‑Trigger and health. The discovery also provides valuable data for developers, indicating a potential need for nerfs or adjustments to maintain roster equilibrium in future patches.
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