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GamingNewsBest Turn-Based Games to Play If You Loved Mewgenics
Best Turn-Based Games to Play If You Loved Mewgenics
Gaming

Best Turn-Based Games to Play If You Loved Mewgenics

•February 13, 2026
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Game Rant
Game Rant•Feb 13, 2026

Why It Matters

Mewgenics fans gain a ready-made library of games that deliver similar tactical depth and procedural variety, while developers see a growing appetite for hybrid turn‑based roguelikes in the indie market.

Key Takeaways

  • •Mewgenics blends cat breeding with tactical roguelike combat
  • •Pit People offers chaotic hex‑grid strategy with random events
  • •Darkest Dungeon II emphasizes permadeath and grim difficulty
  • •XCOM: Enemy Unknown popularized procedural alien‑combat encounters
  • •The Last Spell combines tower‑defense with grid‑based tactics

Pulse Analysis

Turn‑based strategy has surged in the indie sector, driven by titles that marry deep tactical decision‑making with procedural replayability. Mewgenics exemplifies this trend, pairing whimsical cat‑breeding mechanics with a unforgiving roguelike combat loop. Players hungry for that blend now have a curated menu of alternatives, from the hex‑grid chaos of Pit People to the grim, permadeath‑heavy journeys of Darkest Dungeon II. Each game leverages random events, character aging, or grid‑based battles to keep sessions fresh and demanding.

The highlighted games share core design pillars that echo Mewgenics’ appeal. XCOM: Enemy Unknown set a benchmark for procedural alien encounters and squad‑level permadeath, influencing later titles like Massive Chalice, which adds a breeding system reminiscent of Mewgenics’ genetic mechanics. The Last Spell and Grand Kingdom introduce tower‑defense and board‑game elements, expanding the tactical palette while preserving randomised party composition. Even Pokémon Conquest offers a grid‑based, 4X‑style campaign that satisfies players seeking strategic depth without the high‑stakes lethality of harsher roguelikes.

For the broader market, this convergence signals a lucrative niche: games that combine accessible aesthetics with hardcore strategic loops. Publishers can capitalize by promoting the replay value inherent in procedural generation and the emotional stakes of permadeath. Meanwhile, gamers benefit from a richer ecosystem where each new title refines the formula, delivering fresh challenges without sacrificing the familiar turn‑based rhythm that defines modern indie strategy experiences.

Best Turn-Based Games to Play If You Loved Mewgenics

By Tristan Jurkovich · Published Feb 13 2026, 3:00 PM EST

Edmund McMillen’s first game was not Super Meat Boy, but it was certainly the game that put him on the map. Super Meat Boy is also one of the great early indie games of the Xbox 360 era, which can be thanked for helping the indie community soar. Another great game of his was The Binding of Isaac, and now McMillen’s team is back with a very strange game called Mewgenics.

Players will run a house filled with mutant cats that they then need to breed to make powerful kitty armies. They can take a few into dungeons, as this is a run‑based roguelike with turn‑based tactical combat. For those who finish Mewgenics, they may fill their cat‑less holes with the following games that have similar vibes or mechanics, or to be cute, “mew‑chanics”.


Pit People

Released January 13 2017

The art style and pure oddness of games from The Behemoth are so close to everything that Edmund McMillen and his team develop that it almost seems like the games are already coming from the same studio. Pit People is a strategy game set in a fantasy apocalyptic land that fell into ruin when a giant bear crashed into the planet and screwed everything up.

Players can get an initial party and find more members along the way as they take their caravan on quests. Random events and encounters are unpredictable, and fights are always way more challenging because they will outnumber players. The jaunty music, character/enemy designs, and challenging hexagonal strategy battles fit right in with Mewgenics (or vice‑versa).


Darkest Dungeon II

Released May 8 2023

Darkest Dungeon II is a 2‑D roguelike RPG with a turn‑based battle system, and to call it bleak would be an understatement. Players choose from a variety of heroes, each with their own class, to fill four party slots before adventuring into gothic hell. The Highwayman is a gunner while the Plague Doctor can use alchemy to infect enemies.

When characters die on a run, they retire for the remainder, making the rest of the campaign almost impossible without high luck. While it’s not a tactical game, the bleakness and high challenge rating of Darkest Dungeon II’s campaign will certainly resonate with some Mewgenics fans.


XCOM: Enemy Unknown

Released October 9 2012

XCOM: Enemy Unknown rebooted the classic series, updating some mechanics while keeping the difficult nature of the campaign. Players are part of an elite team fighting back against alien invaders, and all battles are randomized. Players must make difficult decisions about abandoning one area over another, depending on the rewards they will get in return for the rescue.

Like Mewgenics, characters and abilities are randomized, and there is permadeath, so each move feels critical. Missing a single attack could be fatal for the team, making victory feel especially rewarding.


The Last Spell

Released March 9 2023

The Last Spell is a tactical roguelike tower‑defense game. After magic has ruined the world, a powerful mage is casting the literal last spell to destroy all magic left, which in turn stops the zombies and monsters from invading the last bastion of humanity.

Each campaign gives a random set of characters that can be upgraded as players progress. Before battles start, players can fortify the town to protect the mage and prep the battlefield. Monsters come in waves, and the limited party members can attack individually or cast area‑of‑effect attacks on grid‑based maps. The full randomization of battlefields, enemies, and party members falls in line with Mewgenics, minus the house‑management and breeding mechanics.


Grand Kingdom

Released November 19 2015

In Grand Kingdom, players manage a guild by going on missions for various kingdoms. Players can create all of their party members, who belong to typical classes like Witch and Rogue. On missions, the party is placed on a board and represented by a chess piece.

As they move, enemies move too, and once encountered, battles play out like a 2‑D tactical game that takes into account different lanes, almost like a MOBA. Players can also find treasure, and random events can grant bonuses for the run. While it may not be an exact match for the Mewgenics crowd, fans will appreciate managing a guild, relationships with other countries, and the hybrid tactical nature of battles.


The Banner Saga

Released January 14 2014

The Banner Saga follows a group of settlers traveling across mystic lands after being chased from their homeland by supernatural pursuers. It’s akin to The Oregon Trail if it were also a tactical RPG: between battles, players are stopped with decisions that affect the story.

The game’s rich story, characters, and artwork make players strive to keep their party alive—something cat‑lovers of Mewgenics can appreciate, along with the rewarding combat.


Massive Chalice

Released June 1 2015

Massive Chalice (by Double Fine) is a strategy title where a literal massive chalice helps keep a kingdom alive despite an ever‑looming darkness. Like XCOM: Enemy Unknown, players decide where to send missions, and the strategic battle setup is similar.

Fans of Mewgenics will love the progression system: warriors age and die, and players can “breed” the best of the best together to create offspring that carry on stats—though breeding may also pass on defects like heart disease that can kill characters faster.


Pokémon Conquest

Released June 18 2012

Pokémon Conquest is a grid‑based tactical RPG that blends the 4X series Nobunaga’s Ambition with the Pokémon franchise. Players control a samurai lord fighting across Japan to unite it, much like a game of Risk as rival lords vie for the same land.

It’s a full RPG, meaning the Pokémon level up their abilities and won’t explode like the cats in Mewgenics if they faint. For those who want a cuter, more straightforward progression system while still enjoying unpredictable campaign arrangements, Pokémon Conquest is worth a shot.

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