Dead by Daylight Maker Behaviour Has Bought the Studio Behind 7 Days to Die to Create "a Portfolio of Horror IP"

Dead by Daylight Maker Behaviour Has Bought the Studio Behind 7 Days to Die to Create "a Portfolio of Horror IP"

GamesIndustry.biz
GamesIndustry.bizMar 24, 2026

Why It Matters

The acquisition gives Behaviour a proven horror franchise, strengthening its market position as the genre surges, while offering The Fun Pimps resources to accelerate growth without sacrificing independence.

Key Takeaways

  • Behaviour acquires The Fun Pimps to expand horror portfolio
  • 7 Days to Die sold over 20 million copies
  • Dead by Daylight has shifted 60 million units
  • Acquisition aligns with Behaviour’s “island model” indie autonomy
  • Horror market booming with major and indie titles

Pulse Analysis

Behaviour Interactive has been quietly building a horror‑focused portfolio through selective acquisitions, a strategy that contrasts with the frenzied buying sprees of the COVID era. After snapping up SockMonkey Studios, CodeGlue, Fly Studio and Red Hook Studios, the company now adds The Fun Pimps, leveraging its proven live‑service expertise from Dead by Daylight to nurture existing IP rather than gamble on untested concepts. This approach reduces risk and creates cross‑pollination opportunities across its growing horror slate.

7 Days to Die, an early‑access sandbox survival title launched in 2013, has amassed over 20 million copies and a fiercely loyal community. Its longevity mirrors Dead by Daylight’s decade‑long success, suggesting that Behaviour can apply its production pipelines, community‑management tools, and marketing muscle to extend the game’s lifespan and monetize new content. The “island model” acquisition ensures The Fun Pimps retains creative autonomy while benefiting from shared resources, a balance that can accelerate updates without alienating its fanbase.

The broader horror genre is experiencing a renaissance, with blockbuster releases like Silent Hill F and Resident Evil 9 driving mainstream attention, while indie hits such as Poppy Playtime sustain niche enthusiasm. In a market where M&A activity has cooled, Behaviour’s targeted purchase positions it to capture a larger share of this expanding segment. Investors and industry watchers should view the deal as a signal that strategic, culture‑aligned acquisitions can deliver growth in a genre that blends high‑visibility titles with enduring indie successes.

Dead by Daylight maker Behaviour has bought the studio behind 7 Days to Die to create "a portfolio of horror IP"

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