
The Warlock expands Diablo II’s meta, driving renewed player investment and extending the game’s longevity. Its gear and stash upgrades also enhance monetization opportunities for Blizzard’s live‑service model.
The debut of the Warlock class marks a watershed moment for *Diablo 2 Resurrected*, ending a quarter‑century without new character options. By weaving demonic, chaotic, and telekinetic magic into a single hero, Blizzard taps into both nostalgia and fresh gameplay loops, attracting veteran players and newcomers alike. This strategic expansion not only revitalizes the title’s community but also reinforces the franchise’s relevance in a crowded action‑RPG market, where regular content drops are essential for sustained engagement.
Central to mastering the Warlock are its three branches. Chaos excels at area‑of‑effect fire and the new Miasma poison, ideal for crowd control; Eldritch transforms weapons into multi‑handed conduits of damage and defensive hexes; Demon summons a trio of bound entities that act as both offense and shield. Complementary gear—Bane’s Garment for universal cast‑rate and damage boosts, and Horazon’s Splendor for Warlock‑specific skill enhancements—allows players to fine‑tune these pathways. The synergy between skill trees and set bonuses creates a modular build environment that encourages experimentation and high‑level optimization.
Beyond abilities, the expansion introduces five Warlock‑themed runewords and a revamped stash system. Runewords like Authority and Ritual embed class‑centric effects directly into armor and weapons, simplifying the path to elite performance. Meanwhile, the new stash tabs support stacking up to 99 runes, gems, and materials, eliminating inventory clutter and freeing players to iterate on builds without constant back‑to‑town trips. Together, these systems deepen strategic depth, extend the game’s replay value, and set a template for future Diablo updates that blend classic design with modern convenience.
By Lucas Simons · Published Feb 13, 2026, 2:16 PM EST
Lucas is a writer and narrative designer from Argentina with over 15 years of experience writing for games and news. He keeps a watchful eye at the gaming world and loves to write about the hottest topics in the industry, including upcoming games, new technology, and e‑sports. He's a fan of the Star Wars franchise, a casual Destiny 2 player, and a current Warframe Legendary 1 ranker. He also teaches game writing and world‑building online and streams games occasionally under the nickname St4gery.
Diablo 2 Resurrected has brought a new class for the first time in 25 years: the Warlock. This powerful sorcerer uses demonic, chaotic, and telekinetic magic to lay waste to his foes, and players can already enjoy it with the Reign of the Warlock expansion.
If you want to learn everything about this new expansion—from the important changes to what to do first when picking this class—check out this comprehensive list of beginner tips for newcomers and veterans returning after a long time.

The Warlock is a unique class that can switch between caster, summoner, or melee combatants by using its three skill branches based on demonic power, telekinetic ability, and demon summoning/binding.
| Branch | Description |
|--------|-------------|
| Chaos | A combination of debuffs, fire damage, and the new Miasma effect (lingering poison) that can wreak havoc on large groups. Uses Sigils to apply AoE debuffs. |
| Eldritch | Imbues weapons with demonic magic and telekinetic power, allowing a two‑handed weapon to be wielded in one hand, plus an off‑hand or shield. Replicates weapons, hurls them for massive damage, and applies crowd‑control effects. |
| Demon | Summons three types of demons (Goatmen, Tainted, Defiler) and can bind almost any demon in the game. Commands demons or consumes them to gain their abilities and buff the Warlock. |
Chaos – Maximize Ring of Fire, then follow the branch to unleash devastating Hellfire on large groups. The Miasma branch is a lethal DoT combo that snowballs in high‑level encounters. Sigils empower both Miasma and fire damage and provide large‑area crowd control.
Eldritch – Focus on buffing weapon attacks. Skills like Echoing Strike, Blade Warp, and Mirage Weapons add reach and hit many enemies. The Hex branch adds extra effects such as reduced enemy defense, explosive AoE blasts, and life/mana regeneration on kills.
Demon – Summoned demons act like Necromancer/Druid minions but with larger range and aggressive targeting. They can be used as walking bombs (Blood Boil), shields (Blood Oath), or buffs (Consume, which increases the Warlock’s speed and life). Binding demons grants their abilities and is extremely powerful.
A new set usable by all classes, increasing core stats such as cast speed, dexterity, and maximum damage, plus bonuses to skills and magic‑item drop chance.
| Item | Stats |
|------|-------|
| Bane’s Oathmaker (Kris) | +20 % Faster Run/Walk, +99 to Maximum Damage, +3 to Mana after each Kill (2‑item bonus), +30 % Deadly Strike (3‑item bonus) |
| Bane’s Wraithskin (Hard Leather Armor) | +50 Defense, +30 % Magic Resist, +25 % Faster Hit Recovery (2‑item bonus), +792 to Attack Rating (3‑item bonus) |
| Bane’s Authority (Light Belt) | +10 % Faster Cast Rate, +20 to Life, +15 to Energy (3‑item bonus) |
Complete Set Bonus
+1 to All Skills
+25 % Faster Cast Rate
+80 % Enhanced Damage
+15 to Dexterity
40 % Better Chance of Getting Magic Items
This set is great for most classes and greatly improves survivability and clearing power when found early.
A set tied to Warlock lore, designed to maximize the Warlock’s power.
| Item | Stats |
|------|-------|
| Horazon’s Countenance (Demonhead) | +1 to Warlock Skills, 99 % Bonus to Attack Rating, +10–20 Strength, Magic Damage Reduced 7–10 %, +5 % Max Life (2‑item bonus), +15 Strength (4‑item bonus) |
| Horazon’s Dominion (Russet Armor) | +2 to Demon Skills (Warlock only), 75–100 % Enhanced Defense, 75–100 Mana, 15–25 % Cold/Lightning/Fire Resist, +25 % Poison Resist (2‑item bonus), +15 Vitality (4‑item bonus) |
| Horazon’s Hold (Demonhide Gloves) | 95–150 Attack Rating, +140–270 Fire Damage, +10 % Crushing Blow, +10–15 Dexterity, +30–40 Life, +30 % Increased Attack Speed (2‑item bonus), 7 % Mana & Life stolen per hit (3‑4‑item bonuses) |
| Horazon’s Countenance (Mirrored Boots) | +30 % Faster Run/Walk, +10–15 Strength/Dexterity, 20–30 % Magic Resist, Cannot Be Frozen, -30 % Requirements, +10 % Faster Run/Walk (2‑item bonus) |
| Horazon’s Secrets (Occult Codex) | +2 to Eldritch Skills (Warlock only), +30 % Faster Hit Recovery, +20 % Block Chance, +20–30 Vitality, +30–50 Life, Poison Length Reduced 75 % (2‑item bonus), -25 % Enemy Fire Resist (3‑item bonus), +15 Energy (4‑item bonus) |
Full Set Bonus
+3 to Warlock Skills
+350 % Enhanced Damage
+30 to Enchant
+300 Defense
+20 Dexterity, +30 Energy
All Resistances +50
100 % Better Chance of Getting Magic Items
The expansion adds five new Warlock‑themed runewords.
| Name | Formula | Item Type | Stats |
|------|---------|-----------|-------|
| Authority | Hel + Shael + Ral | Any Body Armor | 2 % chance to cast level 10 Psychic Ward when struck; 10 % chance to cast level 15 Miasma Chain on striking; +2 Warlock Skills; +20 % Faster Hit Recovery; +40‑60 % Enhanced Damage; +30 % Fire Resist; Requirements –15 % |
| Coven | Ist + Ral + Io | Any Helmet | 5 % chance to cast level 10 Sigil: Lethargy when struck; +1 to All Skills; +20 % Faster Cast Rate; 30‑50 % Enhanced Defense; +10 Vitality; +30 % Fire Resist; 1‑5 Life after each Kill; 26‑40 % Better Chance of Getting Magic Items |
| Void | Thul + Zod + Ist | Any Dagger | Indestructible; +2 to All Skills; +40 % Faster Cast Rate; +3‑14 Cold Damage; +10‑15 % to Magic Skill Damage; +1‑3 Abyss; +8‑12 Strength; 30 % Better Chance of Getting Magic Items; Level 4 Decrepify (35/35 Charges) |
| Vigilance | Dol + Gul | Any Shield, Grimoire, Voodoo Head, Auric Shield | 5 % chance to cast level 10 Ring of Fire when struck; +10 % Faster Run/Walk; +30 % Faster Block Rate; 75‑100 % Enhanced Defense; +20‑40 Life; Replenish Life +7; +20‑40 Mana; +5 % Maximum Poison Resist; 25‑35 % Fire Resist |
| Ritual | Amn + Shael + Ohm | Any Dagger | 13 % chance to cast level 1 Sigil: Death when struck; +40 % Increased Attack Speed; +250‑320 % Enhanced Damage; +200‑260 % Bonus to Attack Rating; +150‑250 % Damage to Demons; 7 % Life stolen per hit; Slain Monsters Rest in Peace; 3‑5 Life after each Kill |
Experiment with these runewords to unlock powerful builds and tackle the new challenges introduced by Reign of the Warlock.
A highly requested feature finally arrives: a new Stash System. Each stash tab can be dedicated to specific item types—regular loot, equipment, materials, gems, and runes.
Stacking – Runes, materials, and gems now stack up to 99, allowing you to hoard valuables and build up resources for later crafting.
Efficiency – Use the stash to avoid “loot‑creeping” and to manage resources more effectively.
By organizing your inventory with the new stash, you’ll have more freedom to experiment with builds and keep your gear ready for the toughest encounters.
End of article.
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