
ENC introduces a structured, nation‑based esports format, unlocking new sponsorship, viewership, and federation opportunities worldwide. Its scale and Saudi backing signal a major shift toward mainstream recognition of competitive gaming.
The Esports Nations Cup represents the first truly nation‑centric competition in a sport historically dominated by club and franchise structures. By aligning titles such as Honor of Kings and Mobile Legends with national team rankings, the ENC creates a pathway for traditional sports federations to engage with esports, fostering talent pipelines that mirror Olympic models. This approach not only legitimizes mobile gaming on the global stage but also encourages investment from governments seeking to diversify their sports portfolios.
Scale is a defining feature of the 2026 edition. Counter‑Strike 2’s open‑qualification system will process more than 15,000 individual players across 3,000 teams, while EA Sports FC, Chess, and Dota 2 each adopt hybrid qualification models that blend merit‑based invites with regional tournaments. Such massive participation drives viewership spikes, generates extensive data for analytics firms, and offers sponsors granular audience segmentation. Moreover, the inclusion of both mobile and PC titles broadens demographic reach, appealing to younger mobile‑first markets and established PC esports fans alike.
Hosting the event in Riyadh underscores Saudi Arabia’s strategic push to become a hub for international sports and entertainment. The November window aligns with the country’s broader Vision 2030 objectives, leveraging infrastructure investments and tax incentives to attract global broadcasters and advertisers. As the ENC rolls out additional titles in the coming weeks, it will likely set a template for future nation‑based esports tournaments, reshaping how leagues, sponsors, and media rights holders monetize the rapidly expanding competitive gaming ecosystem.
The Esports World Cup Foundation has unveiled the first eight titles set to feature at the inaugural Esports Nations Cup 2026
Honor of Kings will feature 24 national teams qualifying through rankings and regional pathways.
Mobile Legends: Bang Bang will host 32 nations in a group‑stage and playoff format.
Eight additional titles are set to be announced in the coming weeks.
The Esports Nations Cup (ENC) introduces structured national‑team representation to the global esports calendar, allowing players to compete under their country’s flag across a 16‑game programme.
Mobile titles take centre stage in the first wave of announcements as Honor of Kings is set to feature 24 national teams selected through the ENC National Team Ranking and regional qualifiers.
Mobile Legends: Bang Bang will feature 32 national teams competing in a round‑robin group stage, followed by playoffs during the event’s closing week.
EA Sports FC is among the confirmed titles and will host 128 players through open in‑game qualification, regional qualifiers, and world‑ranking invites.
Chess and Dota 2 will run from 2 – 8 November, with 128 chess players and 32 Dota 2 national teams, respectively.
Counter‑Strike 2 is set to stage what organisers describe as the largest open‑qualification programme in the title’s history, featuring more than 15,000 players across 3,000 teams.
Fatal Fury: City of the Wolves and Trackmania complete the first slate, each featuring 32 national representatives.
The Esports Nations Cup will debut in Riyadh from 2 – 29 November 2026. Eight additional titles will be revealed in the coming weeks.
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