
The upgrade brings next‑gen visual fidelity and smoother frame rates, enhancing the medieval RPG experience for console players. Inclusion on Game Pass broadens its audience, potentially boosting subscription value and game sales.
The latest Xbox Series X and Series S ports of Kingdom Come: Deliverance showcase how developers are leveraging the hardware leap to revitalize existing titles. On the flagship Series X, the game renders at a native 1440p resolution before being upscaled to 4K, delivering a crisp, detailed world that eclipses the original Xbox One version. Frame‑rate stability hovers around 60 FPS, with only brief dips, while an optional HD‑texture toggle lets players balance visual fidelity against performance. The Series S build, though limited to a 720p target, maintains a consistent 60 FPS, offering a smoother experience for the more modest console.
From a market perspective, the upgrade’s timing aligns with Xbox Game Pass’s aggressive content expansion strategy. By adding a high‑profile RPG to the subscription library, Microsoft not only enhances the perceived value of its service but also taps into a broader demographic of gamers who may have missed the original release. The dual pricing model—full retail at $29.99 alongside historic deep‑discounts as low as $2.99—creates a tiered incentive structure that can drive both impulse purchases and longer‑term engagement through the subscription ecosystem. This approach mirrors industry trends where legacy titles receive next‑gen patches to extend their revenue lifecycle.
Looking ahead, the successful rollout may encourage other studios to revisit their back‑catalogs for next‑gen enhancements, especially as console owners seek fresh experiences without the cost of brand‑new releases. For Warhorse Studios, the upgrade could serve as a testing ground for future DLC or sequel content, leveraging the improved engine capabilities now proven on modern hardware. As the console generation matures, such upgrades will likely become a staple, reinforcing the importance of post‑launch support in sustaining a game’s relevance and profitability.
Image: Fuzion Xbox Testing on YouTube
The new version of Kingdom Come: Deliverance for Xbox Series X and Xbox Series S has officially arrived today as part of the game’s arrival on Xbox Game Pass, and we’ve got some footage from both consoles to share.
We’re using footage from the YouTube channel Fuzion Xbox Testing, which is often the first source to share both Series X and Series S gameplay for new releases, and they’ve once again delivered with Kingdom Come: Deliverance.
Xbox Series X – The game runs at a native resolution of around 1440p, upscaled to 4K. Fuzion says the graphics are “vastly improved” compared to the original Xbox One version, and the official description for the upgrade mentions that it’s now running at “ultra‑quality settings” with “improved visual assets”. There’s an option to turn HD textures on or off, but performance is roughly the same – it runs at 60 FPS for the most part, with occasional drops to as low as 50 FPS.
Xbox Series S – Kingdom Come: Deliverance is suggested to run at a native 720p (could be inaccurate), and there are no HD texture toggle options. The game still looks good, albeit slightly softer and less detailed than the Series X version, while the frame rate appears more stable, staying at 60 FPS for the most part with only occasional dips to 58–59 FPS.
You can try KCD yourself if you’re an Xbox Game Pass (Ultimate, Premium, or PC) member, as it has just been added to those tiers today. Alternatively, the game now retails at £24.99 / $29.99 on the Xbox Store, and it has dropped to as low as £2.49 / $2.99 in past Xbox sales.
Below are the two videos from Fuzion Xbox Testing:
Kingdom Come: Deliverance – Xbox Series X gameplay
Kingdom Come: Deliverance – Xbox Series S gameplay
Looking forward to playing Kingdom Come: Deliverance on Xbox Series X and Series S? Tell us down below.
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