'Random Dice: GO' Vs. 'Stop Attacking Me': First-Instance Ruling in Legal Dispute Leads to Conflicting Interpretations

'Random Dice: GO' Vs. 'Stop Attacking Me': First-Instance Ruling in Legal Dispute Leads to Conflicting Interpretations

Inven Global
Inven GlobalApr 9, 2026

Companies Mentioned

Why It Matters

The decision underscores how Korean courts separate copyright protection from unfair‑competition claims, shaping risk assessments for game developers worldwide.

Key Takeaways

  • Seoul court orders New Normal Soft to pay ~$430k damages.
  • Ruling finds unfair competition but no copyright infringement.
  • Both firms cite opposite interpretations of the same verdict.
  • Appeal anticipated, keeping the dispute unresolved.
  • ‘Stop Attacking Me’ continues operating despite legal challenge.

Pulse Analysis

Intellectual‑property battles are a growing concern in the mobile‑gaming sector, where titles often share visual motifs, progression systems, and monetisation loops. The recent Seoul Central District Court case involving 111 % and New Normal Soft illustrates how courts can recognize a game’s overall expression as protectable while still treating underlying mechanics as functional ideas. By awarding damages for unfair competition yet rejecting copyright infringement, the ruling draws a nuanced line that developers must navigate when designing new titles that echo popular genres.

The court’s distinction hinges on Korean copyright law’s idea‑expression dichotomy. While the judge acknowledged that the combination of elements in “Random Dice: GO” formed a protected creative work, the decision clarified that specific game rules, interface layouts, and background music—when not substantially similar—remain unprotected. This approach signals to publishers that copying a game’s look and feel may trigger unfair‑competition liability, even if the underlying code or mechanics are deemed generic. Consequently, studios are incentivised to invest in original artistic assets and distinct branding to mitigate legal exposure.

Looking ahead, the case is poised for appeal, which could set a precedent for future disputes across Asia and beyond. If higher courts uphold the unfair‑competition finding, it may broaden the scope of enforceable rights, prompting stricter due‑diligence in game development pipelines. Conversely, a reversal on the damages could reinforce the protective barrier around functional game elements. Either outcome will reverberate through the industry, influencing licensing strategies, merger evaluations, and the overall competitive landscape of mobile gaming.

'Random Dice: GO' vs. 'Stop Attacking Me': First-Instance Ruling in Legal Dispute Leads to Conflicting Interpretations

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