What if the Industry Started Remaking Bad Games Instead of Good Ones?

What if the Industry Started Remaking Bad Games Instead of Good Ones?

Destructoid
DestructoidApr 7, 2026

Companies Mentioned

Square Enix

Square Enix

FromSoftware

FromSoftware

Why It Matters

Remaking overlooked titles could free resources for new IPs and generate fresh revenue from existing fanbases, reshaping studio budget allocation. It also provides a low‑risk avenue to demonstrate design improvements and keep franchises relevant.

Key Takeaways

  • AAA remakes consume resources, delaying new IPs
  • Reviving mediocre titles can unlock untapped design potential
  • Legacy of Kain Defiance Remastered shows bad game remake success
  • Dark Souls 2 cited as candidate for improvement
  • Brand alone insufficient; not every flop deserves a remake

Pulse Analysis

The current wave of high‑budget remakes, exemplified by Square Enix’s multi‑year investment in Final Fantasy VII, is reshaping development pipelines. Studios pour extensive resources into updating graphics, re‑recording audio, and rebuilding engines, often at the expense of original projects. This focus extends release intervals for flagship franchises, leaving gaps in the market and limiting opportunities for innovative IPs to emerge.

A compelling alternative is to target games that were commercially successful yet fell short of their design potential. Titles like Dark Souls 2, praised for its concepts but criticized for execution, could be re‑engineered to address core flaws while preserving what fans loved. The unexpected success of Legacy of Kain Defiance Remastered demonstrates that a thorough overhaul—beyond a simple visual upgrade—can transform a mediocre entry into a fresh experience, unlocking dormant demand and extending a franchise’s lifespan.

However, not every underperforming game merits a remake; brand recognition alone does not guarantee a return on investment. Studios must evaluate whether the original’s shortcomings are fixable without eroding its identity. Strategic selection can yield higher profit margins, diversify portfolios, and signal to consumers that developers are willing to invest in quality over nostalgia. By reallocating resources toward thoughtful revamps, the industry can balance reverence for legacy titles with the need for groundbreaking new experiences.

What if the industry started remaking bad games instead of good ones?

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