IP Rights Might Be Why Bloodborne Isn't Getting A Remaster
Why It Matters
IP ownership determines where studios invest development resources, shaping future game line‑ups and influencing fan expectations for legacy titles.
Key Takeaways
- •FromSoftware prioritizes projects they fully own, like Elden Ring.
- •Bloodborne’s IP belongs to Sony, limiting remaster feasibility.
- •Licensing costs and control issues deter external remaster investments.
- •Creators feel greater freedom when owning their intellectual property.
- •Future resources likely directed toward new, owned titles.
Summary
The video examines why FromSoftware is unlikely to pursue a Bloodborne remaster, attributing the hesitation primarily to intellectual‑property ownership. While the studio controls titles such as Elden Ring, the rights to Bloodborne remain with Sony, creating a structural barrier to any in‑house remake.
The speaker argues that FromSoftware’s strategic focus naturally leans toward assets it fully owns, avoiding the licensing fees, legal complexities, and loss of creative control that accompany third‑party IP. In a market where development resources are finite, allocating talent to a title that does not generate full revenue upside makes little business sense.
Personal anecdotes reinforce the point: after leaving a company where he lost control over his work, the speaker co‑founded the Triple Click podcast, which he now fully owns. He notes the stark contrast in satisfaction when creating something you control versus something you merely license, underscoring the broader industry sentiment.
Consequently, fans should temper expectations for a Bloodborne remaster, while FromSoftware is likely to channel its efforts into new or existing owned franchises. The discussion highlights how IP ownership drives not only creative freedom but also the allocation of development capital in the gaming sector.
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