Saros Looks Like A Big Step Up From Returnal

GameSpot
GameSpotMar 26, 2026

Why It Matters

Saros demonstrates how iterative design can evolve a successful franchise, delivering fresh mechanics and richer storytelling that may set new expectations for the roguelike shooter genre.

Key Takeaways

  • Saros builds on Returnal’s core mechanics with aggressive combat.
  • Protagonist Arjun shifts narrative focus from exploration to rescue.
  • New shield mechanic encourages players to absorb, not dodge, projectiles.
  • Permanent upgrades via Lucinite add strategic risk‑reward layers.
  • Eclipse phase transforms atmosphere, introducing Lovecraftian horror elements.

Summary

Housemarque’s latest title, Saros, arrives as a clear spiritual successor to the critically acclaimed Returnal, borrowing the rogue‑like loop and high‑octane gunplay while introducing a new protagonist, Arjun Devraj, whose mission centers on rescue rather than pure exploration. The game’s premise places Arjun on the hostile planet Carcosa, a mining colony gone dark, where he must locate missing crew members and a mysterious woman whose voice beckons him deeper into the alien landscape. The review highlights several mechanical evolutions: an aggressive shield that absorbs blue projectiles and refills its power, encouraging players to charge into enemy fire rather than evade it; a risk‑reward economy built around Lucinite, which funds permanent upgrades such as a “second chance” revive and customizable modifiers. These systems preserve Returnal’s tense loop while granting players more agency over Arjun’s development and difficulty curve. Narrative moments stand out, especially the recurring voice‑over—“You are so close now”—that anchors the player’s purpose, and the unsettling Eclipse event that drapes Carcosa in a hellish, Lovecraftian hue. The eclipse not only reshapes visual design with fiery palettes and grotesque flora but also strips the shield’s protection, forcing players to confront a new level of vulnerability. The game’s atmosphere, from craggy red cliffs to cathedral‑like structures, reinforces a sense of alien dread reminiscent of classic weird fiction. Saros signals Housemarque’s intent to refine its signature formula rather than abandon it, offering both veterans and newcomers a familiar yet refreshed experience. By marrying Returnal’s kinetic combat with deeper narrative stakes and strategic progression, the title positions itself as a potential benchmark for next‑gen roguelike shooters, influencing how studios balance challenge, story, and player agency in future releases.

Original Description

Housemarque is poised to deliver another memorable PlayStation 5 exclusive. Learn more about what we learned from our 3 hour play session with the game including the narrative, gameplay mechanics, the environment and more.
#saros #returnal #gaming
Follow our curator page on steam:

Comments

Want to join the conversation?

Loading comments...