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HomeIndustryGamingVideosUnreal Engine 5 Tutorial - Stats and Achievements Part 2: Steam Achievements
Gaming

Unreal Engine 5 Tutorial - Stats and Achievements Part 2: Steam Achievements

•March 16, 2026
Ryan Laley
Ryan Laley•Mar 16, 2026

Why It Matters

Integrating Steam achievements via UE5’s Blueprint system lets developers quickly enhance player engagement and monetize games without extensive custom code.

Key Takeaways

  • •Move achievement logic directly from GameMode to PlayerController
  • •Bind activity tracker events to write achievement progress
  • •Match Steam stat names exactly with gameplay tags for consistency
  • •Set progress to 100; Steam treats it as increment‑only
  • •Read cached achievements and display them using provided Blueprint nodes

Summary

The video walks developers through adding Steam achievements to an Unreal Engine 5 project by extending a previously built activity tracker. It explains why achievement writes must occur in the PlayerController rather than the GameMode, and shows how to bind the activity‑recorded event to the WriteAchievementProgress node. Key steps include casting to the custom GameMode, binding the activity event, feeding the activity tag directly into the achievement name field, and setting the progress value to 100 so Steam treats each call as a simple increment. The presenter stresses that the Steam stat identifier must match the gameplay tag exactly (e.g., "activity.winds.mmicimic") and demonstrates configuring the Steam backend with a new achievement, setting minimum and maximum values to 10 for a "win 10 games" goal. He also highlights practical examples: creating the achievement in Steam’s dashboard, adjusting the progress parameter to 1 for proper incrementing, and using Blueprint nodes like ReadAchievements, GetCachedAchievementsDescription, and GetAchievementProgress to retrieve and display achievement data in‑game. Viewers are invited to request parsers for tag conversion or suggest new activity‑tracker use cases. Overall, the tutorial provides a repeatable pattern for linking in‑game events to Steam’s achievement system, emphasizing name consistency, early initialization, and UI feedback. This lowers the barrier for indie studios to add polished achievement tracking, boosting player retention and potential revenue streams.

Original Description

In this second and final part we show how we can hook our flexible activity tracker system to Steam's Achievements.
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