"Video Game Publishers Are Terrified of Physical Product"

The Game Business
The Game BusinessApr 7, 2026

Why It Matters

The shift away from physical merch signals a fundamental change in how video‑game developers will generate revenue and manage supply‑chain risk, impacting funding models and fan engagement.

Key Takeaways

  • Publishers fear cost and complexity of physical merchandise.
  • Tariffs and logistics have heightened physical product concerns in 2025.
  • Kickstarter campaigns once relied heavily on physical add‑ons.
  • Industry looks to tabletop models for sustainable merch strategies.
  • Many developers now prefer digital‑only releases to avoid risks.

Summary

The video highlights growing anxiety among video‑game publishers about producing physical merchandise, noting that tariffs and logistical hurdles in 2025 have made tangible items less attractive.

Interviewees explain that the cost, supply‑chain complexity, and recent tariff spikes have turned physical add‑ons from a revenue boost into a liability. Kickstarter campaigns that once bundled shirts, stuffed animals, and backpacks now face higher risk, prompting creators to reassess their product mix.

One publisher summed it up: “We just don’t want to do physical products anymore.” The speaker points to tabletop‑game publishers as a possible blueprint for sustainable merch, suggesting limited runs and pre‑order models could mitigate waste.

If the trend continues, the industry may pivot toward digital‑only releases and leaner funding strategies, reshaping how developers monetize, market, and engage fans while reducing exposure to trade policy volatility.

Original Description

Kickstarter games boss on the absence of physical rewards during Kickstarter campaigns

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