Death Stranding 2: On The Beach - 34 GPU Performance Review

TechPowerUp
TechPowerUpMar 28, 2026

Why It Matters

Understanding the GPU thresholds for Death Stranding 2 helps gamers and buyers align hardware investments with performance expectations, while highlighting the growing importance of AI‑driven upscaling for mainstream play.

Key Takeaways

  • Max quality without ray tracing exceeds 30 FPS on modern GPUs.
  • Ray tracing cuts performance ~33%, raising VRAM demand to 12 GB.
  • RTX 5090 is only card consistently above 144 FPS at 4K.
  • Upscaling (DLSS/FSR) essential for 60 FPS+ on mid‑range GPUs.
  • Portable preset textures resemble Nintendo 64, unsuitable for serious play.

Summary

Death Stranding 2: On the Beach was put through a systematic GPU performance audit, measuring VRAM consumption, frame rates and the impact of ray tracing, DLSS 4, FSR 4 and XeSS across resolutions from 1080p to 4K. The test suite compared flagship and mid‑range cards, noting that the low‑quality preset stays under 6 GB of VRAM even at 1440p, while the max‑quality preset climbs to 9 GB at 1080p and breaches 10 GB at 4K, topping out at 12 GB when ray tracing and frame generation are enabled.

Ray tracing proved the most punitive feature, slashing average frame rates by roughly a third and inflating memory usage. Without ray tracing, every modern GPU cleared the 30 FPS baseline, and the RTX 5090, RTX 460 Ti and RX 7900 GRE pushed past 60 FPS comfortably. Hitting the coveted 100 FPS+ mark required either the RTX 470 Ti or the RX 7900 GRE, while only the RTX 5090 sustained 144 FPS+ at 4K. At 1440p, the RTX 5090 still topped 144 FPS, and the RX 970 XT and RTX 570 Ti hovered around 103 FPS.

Upscaling technologies made the difference for mid‑range hardware. Enabling DLSS or FSR quality settings lifted many cards above the 60 FPS threshold, and frame generation propelled the RTX 5070 Ti and RX 970 XT past 200 FPS in synthetic tests. The Intel ARC B580 lagged, delivering sub‑50 FPS at 1080p with ray tracing, but benefited from FSR‑based frame generation, climbing to 119 FPS.

The findings underscore that a high‑end GPU like the RTX 5090 is essential for native 4K, 144 FPS+ gameplay, while most gamers will need DLSS/FSR upscaling to enjoy smooth performance on mid‑range cards. The steep VRAM and compute demands also signal that future titles built on the Decima engine will continue to push hardware limits, influencing purchase decisions and platform optimization strategies.

Original Description

Death Stranding 2 is built on an updated version of the Decima engine by Guerrilla Games, which also powered the original Death Stranding and Horizon Zero Dawn. The PC port was handled by Nixxes and uses DirectX 12. Upscaling support is comprehensive, with NVIDIA DLSS 4 including multi-frame generation, AMD FSR 4, and Intel XeSS all natively supported. The Decima engine also brings its own proprietary upscaler called PICO (Progressive Image Compositor)—it was invented for PS5, but runs well on PC, too. Notably, there is no option to disable upscaling entirely—the closest setting is PICO at "Native AA," which renders at native resolution. Ray tracing is available for reflections and ambient occlusion, path tracing is not supported. HDR and ultrawide 21:9 are fully supported.
Intro: 0:00 - 0:27
VRAM & Settings: 0:27 - 1:35
Performance: 1:35 - 4:25
Path Tracing & Upscaling: 4:25 - 6:40
Outro: 6:40 - 6:55
RTX 5090 32 GB
RTX 4090 24 GB
RX 9070 XT 16 GB
RX 7900 XTX 24 GB
RTX 5080 16 GB
RTX 4080 16 GB
RTX 5070 Ti 16 GB
RX 9070 16 GB
RX 7900 XT 20 GB
RTX 4070 Ti 12 GB
RX 7900 GRE 16 GB
RTX 5070 12 GB
RX 7800 XT 16 GB
RTX 3090 Ti 24 GB
RTX 4070 12 GB
RX 6900 XT 16 GB
RX 7700 XT 12 GB
RX 9060 XT 16 GB
RTX 3080 10 GB
RX 9060 XT 8 GB
RTX 5060 Ti 8 GB
RTX 5060 Ti 16 GB
RTX 5060 8 GB
RTX 4060 Ti 16 GB
RTX 4060 Ti 8 GB
RTX 3070 Ti 8 GB
RTX 3070 8 GB
RX 7600 XT 16 GB
RX 7600 8 GB
RTX 3060 Ti 8 GB
RTX 4060 8 GB
Arc B580 12 GB
RTX 3060 12 GB
Arc A770 16 GB

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