Mojang Partners with Merlin Entertainments for the World's First Minecraft Theme Park, Minecraft World

Mojang Partners with Merlin Entertainments for the World's First Minecraft Theme Park, Minecraft World

GamesIndustry.biz
GamesIndustry.bizMar 23, 2026

Why It Matters

The initiative opens a new monetization channel within carrier‑grade messaging, potentially reshaping mobile game acquisition and revenue models. It lowers barriers for indie and established studios to reach users directly in their messaging inboxes.

Key Takeaways

  • Fund supports SMS/RCS messaging games without taking equity
  • Tiered funding up to $1 million includes user‑acquisition budget
  • Studios keep 90% revenue; Jest covers text delivery costs
  • Existing mobile‑web games can join via Jest SDK
  • Cohort applications close April 15, accelerating ecosystem growth

Pulse Analysis

The rise of Rich Communication Services (RCS) is reshaping how consumers interact with mobile content, offering richer media than traditional SMS while retaining carrier‑level reliability. Jest, the first marketplace dedicated to SMS and RCS‑based apps, has tapped this momentum by launching the Jest Games Fund, a dedicated accelerator for developers who want to bring interactive experiences directly into users’ messaging threads. By positioning games inside the messaging layer, Jest aims to capture attention in a space that is already habit‑forming, opening a new frontier for mobile entertainment. Analysts predict that RCS could soon surpass traditional SMS in daily active users, making it an attractive channel for monetizable content.

The fund is structured into three progressive tiers—Explore, Scale and Flagship—offering $40,000, up to $200,000, and as much as $1 million respectively. Each tranche bundles a user‑acquisition budget, onboarding services and hands‑on partner support, while Jest subsidizes 100 % of text delivery costs and allows studios to retain 90 % of revenue. Crucially, no equity or intellectual‑property rights are taken, lowering the barrier to entry for both indie creators and established studios seeking to repurpose existing mobile‑web titles for the messaging environment. The onboarding experiences function like playable ads, providing instant hooks that drive acquisition without requiring separate installations.

By embedding games in RCS, developers can leverage carrier‑grade delivery and bypass app‑store friction, potentially reshaping user‑acquisition economics. The fund’s performance‑driven progression encourages rapid iteration, rewarding titles that demonstrate strong engagement metrics early on. As the inaugural cohort closes on April 15, industry observers anticipate a wave of messaging‑centric games that could spur competition among carriers, advertisers and platform providers, ultimately expanding the monetization toolkit for mobile entertainment beyond traditional app ecosystems. If successful, this model may inspire similar initiatives in other messaging ecosystems, such as WhatsApp Business and iMessage, further blurring the line between chat and gaming.

Mojang partners with Merlin Entertainments for the world's first Minecraft theme park, Minecraft World

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