The Last of Us Online Was Around '80%' Complete when Naughty Dog Canceled It

The Last of Us Online Was Around '80%' Complete when Naughty Dog Canceled It

Game Developer (formerly Gamasutra)
Game Developer (formerly Gamasutra)Apr 2, 2026

Why It Matters

The cancellation highlights the financial risk of large live‑service projects and signals Sony’s strategic realignment, affecting investors and the industry’s approach to multiplayer development.

Key Takeaways

  • Game 80% finished before cancellation in late 2023
  • Live-service push halted as pandemic demand waned
  • Sony cut 900 jobs, shuttered multiple studios
  • Industry sees broader instability in games-as-a-service
  • Investors warned of shifting studio priorities

Pulse Analysis

The Last of Us Online, envisioned as a multiplayer extension of Naughty Dog’s flagship franchise, reached roughly 80 percent completion before being axed in late 2023. Director Vinit Agarwal, who spent seven years on the project, learned of the decision just a day before the public announcement, underscoring the abrupt nature of the shutdown. The cancellation was driven by a strategic choice to prioritize the studio’s core single‑player sequel, which promised higher returns and aligned with Sony’s brand identity.

Naughty Dog’s pivot reflects a broader retreat from live‑service ambitions that surged during the COVID‑19 pandemic. Early in the pandemic, Sony pushed its first‑party studios toward multiplayer experiences to capture heightened online activity, targeting a portfolio of ten live‑service titles by 2026. As global lockdowns eased, player engagement fell, prompting the company to scale back investments, delay six games, and shutter multiple development teams, including Firewalk Studios and Neon Koi. These moves illustrate how volatile demand can reshape corporate roadmaps in real time.

The fallout from The Last of Us Online signals caution for investors and developers alike. Sony’s recent 900‑job reduction and the closure of studios such as Bluepoint and Bend underscore the financial pressure on large‑scale service games. Meanwhile, competitors like Sega and Epic Games continue to gamble on the model, despite recent shutdowns and layoffs. Industry observers predict a consolidation toward hybrid projects that blend narrative depth with limited‑time multiplayer modes, balancing risk while preserving the lucrative potential of games‑as‑a‑service.

The Last of Us Online was around '80%' complete when Naughty Dog canceled it

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