
PlayStation Game Releases — January 26th to February 1st
Sony’s PlayStation platform will add sixteen new games and bundles between January 26 and February 1, 2026, covering a wide spectrum of genres from 2D action platformers to VR cooking adventures. The slate includes indie titles like Deep Combat and Vironics, a sequel‑heavy release with CODE VEIN II, and remastered classics such as Our Burial Dolls. Several games leverage emerging technologies, including VR experiences (Umami Grove, SkyLeap) and AR‑driven narratives (Dusk Index: Gion). This burst of releases expands the PlayStation library for both PS5 and PS4 owners.

Hexstorm: Tears of Arcadia
Hexstorm: Tears of Arcadia blends steampunk visuals with a moving tower‑defense battlefield, placing players on the Arcadia airship to manage an interconnected energy grid. The roguelike structure forces adaptive strategies each mission, while permanent ship upgrades persist across play sessions....

A Krampus Version of Asteroids
Michael Smith released a step‑by‑step tutorial for Crepeoid, a Krampus‑themed Asteroids clone built with Phaser.js. The video walks viewers through gameplay mechanics, event‑driven state management, and object‑oriented code architecture, highlighting Ship and Missile base classes. Development spanned roughly one month,...

PhaserFX
PhaserFX is a lightweight library that adds game‑feel to Phaser 3.60+ projects with a single command, removing the need for hand‑crafted tweens. It delivers high‑performance visual effects—explosions, motion, camera shakes, and ghost trails—through more than two dozen hand‑tuned presets. The package...

Opus + GPT-5.2 Game Build
Ray streamed the creation of a 5v5 multiplayer soccer game from scratch, completing a functional prototype in six hours despite no prior Rust or game‑dev experience. He leveraged a suite of AI agents—Gemini for sprites, Cursor and Droid for feature...

Intro to Phaser with Julien
Julien hosted a Phaser workshop at a time‑themed game jam, demonstrating how to build platformers with advanced time manipulation mechanics. He covered techniques such as slowing, freezing, time travel, gravity‑based zones, movement‑dependent time, looping, and aging puzzles. Julien emphasized Phaser’s...

Finally, a New Controller that Solves the Switch 2's "Flat Joy-Con" Problem
Nyxi has launched the Hyperion 3, the first third‑party controller to attach magnetically to Nintendo's Switch 2, directly addressing the console’s thin Joy‑Con grip complaints. Building on the Hyperion 2, the new model adds ergonomic shaping, Hall‑Effect joysticks and Bluetooth 5.0 while retaining magnetic...

Interview: As Arc Raiders Surges, Nexon CEO Eyes the West (and Is Dreaming of Gaming's "Third Wave")
In this interview, Nexon CEO Junghun Lee discusses the unexpected runaway success of Arc Raiders, which has sold over 12.4 million copies and outperformed the company’s own forecasts. He explains how the game’s social dynamics—teamwork, betrayal, and interpersonal drama—have driven its...

Why Adding Modern Controls to 1996's Tomb Raider Simply Doesn't Work
The 2024 Tomb Racer I‑III Remastered collection updates the 1996 classic’s visuals and adds a modern control option. However, the original’s tank‑style controls and strict grid‑based level design clash with the new scheme, making platforming and puzzle precision feel guesswork. While...

The First New Marathon Game in Decades Will Launch on March 5
Bungie announced that the long‑awaited Marathon revival will launch on March 5 for PS5, Windows and Xbox Series X|S, narrowing the previously vague release window. The game will be sold as a $40 Standard Edition or a $60 Deluxe Edition that adds...

Reports of Ad-Supported Xbox Game Streams Show Microsoft's Lack of Imagination
Microsoft is reportedly testing an ad‑supported tier for Xbox Cloud Gaming, allowing non‑subscribers to stream games they already own for limited sessions. The pilot would grant roughly one hour of gameplay per session, funded by short video ads. This approach...

Video Game Layoffs Also Look Like This
The episode examines the granular details of recent mass layoffs in the video game industry, focusing on a July 2, 2025 Microsoft cut that eliminated 4% of its global workforce, including 81 gaming roles in a single building. By analyzing...